Coliseum (Gladiator)Coliseum (Gladiator) CR 5Source GameMastery Guide pg. 262 XP 1,600 Human barbarian 3/fighter 3 N Medium humanoid Init +3; Senses Perception +10DefenseAC 21, touch 12, flat-footed 17 (+7 armor, +3 Dex, +1 dodge, –2 rage, +2 shield) hp 57 (6 HD; 3d12+3d10+21) Fort +9, Ref +5, Will +5; +1 vs. fear Defensive Abilities bravery +1, trap sense +1, uncanny dodgeOffenseSpeed 40 ft. Melee mwk trident +13/+8 (1d8+5) or mwk trident +11/+6 (1d8+5) and +1 light steel shield with mwk shield spikes +10 (1d6+5) Ranged mwk trident +11 (1d8+5) or javelin +9 (1d6+5) Special Attacks rage (9 rounds/day), rage powers (knockback)TacticsBase Statistics When not raging, the gladiator has AC 23, touch 14, flat-footed 19 (+7 armor, +3 Dex, +1 dodge, +2 shield); hp 45; Fort +7, Will +3; Melee mwk trident +11/+6 (1d8+3) or mwk trident +9/+4 (1d8+3) and +1 light steel shield with mwk shield spikes +8 (1d6+3); Ranged mwk trident +11 (1d8+3) or javelin +9 (1d6+3); Str 16, Con 13; CMB +9; CMD 23; Skills Climb +6, Swim +6StatisticsStr 20, Dex 16, Con 17, Int 8, Wis 12, Cha 10 Base Atk +6; CMB +11; CMD 25 Feats Dodge, Double Slice, Improved Shield Bash, Shield Focus, Two-Weapon Fighting, Weapon Focus (trident) Skills Acrobatics +10 (+14 jump), Climb +8, Intimidate +5, Perception +10, Swim +8 Languages Common SQ armor training 1, fast movement Gear +1 breastplate, +1 light steel shield with masterwork shield spikes, javelins (5), masterwork trident, 1 gp
Boon Gladiators can provide free access to the arena even after hours and can help PCs purchase non-magical exotic weapons at a 10% discount.
Gladiators are as varied in their combat styles as are the nations of their birth, but all seek to trade blood for gold and glory. Many emphasize quickness and defense over brute strength, sizing up their foe before leaping into a blood fury with sword and shield. Gladiators can be used as bodyguards, riot police in a city, or elite military skirmishers. Replacing Dodge with Exotic Weapon Proficency creates an exotic weapon master. Outside the arena, gladiators are rarely found without a pair of drunkards to help celebrate their latest victory (CR 6).
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