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Coliseum (Gladiator)

Coliseum (Gladiator) CR 5

Source GameMastery Guide pg. 262
XP 1,600
Human barbarian 3/fighter 3
N Medium humanoid
Init +3; Senses Perception +10

Defense

AC 21, touch 12, flat-footed 17 (+7 armor, +3 Dex, +1 dodge, –2 rage, +2 shield)
hp 57 (6 HD; 3d12+3d10+21)
Fort +9, Ref +5, Will +5; +1 vs. fear
Defensive Abilities bravery +1, trap sense +1, uncanny dodge

Offense

Speed 40 ft.
Melee mwk trident +13/+8 (1d8+5) or mwk trident +11/+6 (1d8+5) and +1 light steel shield with mwk shield spikes +10 (1d6+5)
Ranged mwk trident +11 (1d8+5) or javelin +9 (1d6+5)
Special Attacks rage (9 rounds/day), rage powers (knockback)

Tactics

Base Statistics When not raging, the gladiator has AC 23, touch 14, flat-footed 19 (+7 armor, +3 Dex, +1 dodge, +2 shield); hp 45; Fort +7, Will +3; Melee mwk trident +11/+6 (1d8+3) or mwk trident +9/+4 (1d8+3) and +1 light steel shield with mwk shield spikes +8 (1d6+3); Ranged mwk trident +11 (1d8+3) or javelin +9 (1d6+3); Str 16, Con 13; CMB +9; CMD 23; Skills Climb +6, Swim +6

Statistics

Str 20, Dex 16, Con 17, Int 8, Wis 12, Cha 10
Base Atk +6; CMB +11; CMD 25
Feats Dodge, Double Slice, Improved Shield Bash, Shield Focus, Two-Weapon Fighting, Weapon Focus (trident)
Skills Acrobatics +10 (+14 jump), Climb +8, Intimidate +5, Perception +10, Swim +8
Languages Common
SQ armor training 1, fast movement
Gear +1 breastplate, +1 light steel shield with masterwork shield spikes, javelins (5), masterwork trident, 1 gp

Boon Gladiators can provide free access to the arena even after hours and can help PCs purchase non-magical exotic weapons at a 10% discount.

Gladiators are as varied in their combat styles as are the nations of their birth, but all seek to trade blood for gold and glory. Many emphasize quickness and defense over brute strength, sizing up their foe before leaping into a blood fury with sword and shield. Gladiators can be used as bodyguards, riot police in a city, or elite military skirmishers. Replacing Dodge with Exotic Weapon Proficency creates an exotic weapon master. Outside the arena, gladiators are rarely found without a pair of drunkards to help celebrate their latest victory (CR 6).