Coliseum (Champion)Coliseum (Champion) CR 9Source GameMastery Guide pg. 263 XP 6,400 Human barbarian 5/fighter 5 CN Medium humanoid Init +2; Senses Perception +4DefenseAC 17, touch 10, flat-footed 15 (+7 armor, +2 Dex, –2 rage) hp 105 (10 HD; 5d12+5d10+45) Fort +12, Ref +4, Will +4; +1 vs. fear Defensive Abilities bravery +1, improved uncanny dodge, trap sense +1OffenseSpeed 40 ft. Melee +1 adamantine vicious greatsword +19/+14 (2d6+13/17–20 plus 2d6 vicious) or spiked gauntlet +16/+11 (1d3+6) Ranged javelin +12 (1d6+6) Special Attacks rage (14 rounds/day), rage powers (intimidating glare, strength surge +5), weapon training (heavy blades +1)TacticsBase Statistics When not raging, the champion has AC 19, touch 12, flat-footed 17; hp 85; Fort +10, Will +2; Melee +1 adamantine vicious greatsword +17/+12 (2d6+10/17–20 plus 2d6 vicious) or spiked gauntlet +14/+9 (1d3+4); Ranged javelin +12 (1d6+4); Str 18, Con 14; CMB +14 (+18 sunder); CMD 26 (28 vs. sunder); Skills Climb +8, Swim +7StatisticsStr 22, Dex 14, Con 18, Int 8, Wis 10, Cha 12 Base Atk +10; CMB +16 (+20 sunder); CMD 28 (30 vs. sunder) Feats Dazzling Display, Greater Sunder, Improved Critical (greatsword), Improved Sunder, Intimidating Prowess, Power Attack, Shatter Defenses, Weapon Focus (greatsword), Weapon Specialization (greatsword) Skills Acrobatics +13 (+17 jump), Climb +10, Handle Animal +5, Intimidate +18 (+20 when raging), Perception +4, Ride +4, Survival +5, Swim +9 Languages Common SQ armor training 1, fast movement Gear +1 breastplate, +1 adamantine vicious greatsword, javelins (5), spiked gauntlet, 15 gp
Boon A champion can introduce the PCs to a general, merchant prince, or noble who is a fan, granting a +10 bonus on Diplomacy checks with that person. She can also order a gladiator to assist the PCs for 24 hours.
The champion is mistress of the arena, leaving in her wake a trail of wrecked armaments, battered bodies, and shattered dreams. Raising her bloodied blade, she exults in the roar of the crowd and the terror she inspires in her foes. Champions can also be used as barbarian chieftains or mercenary captains. A champion is usually encountered alone or in the company of a pair of lesser gladiators (CR 10).
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