City Guard (Magnimar)Clad in blue-tinted scale mail and carrying a halberd, this guard patrols the city with a keen eye.City Guard (Magnimar) CR 1/3Source Magnimar, City of Monuments pg. 54 XP 135 Male human warrior 2 N Medium humanoid (human) Init +4; Senses Perception +3DefenseAC 15, touch 10, flat-footed 15 (+5 armor) hp 13 (2d10+2) Fort +3, Ref +0, Will +1OffenseSpeed 20 ft. Melee halberd +4 (1d10+1/×3) or sap +3 (1d6+1 nonlethal) Ranged light crossbow +2 (1d8/19–20)StatisticsStr 13, Dex 11, Con 10, Int 8, Wis 12, Cha 11 Base Atk +2; CMB +3; CMD 13 Feats Improved Initiative, Weapon Focus (halberd) Skills Intimidate +5, Perception +3 Languages CommonEcologyEnvironment any (Magnimar) Organization solitary, pair, patrol (3–5), or squad (6–10) Treasure NPC gear (masterwork scale mail, halberd, light crossbow with 20 bolts, sap, bullseye lantern, manacles, signal whistle, other treasure)
Magnimar has few laws for a city its size, but it still employs a sizable force of guards, centralized within the towering Arvensoar. Guards walk the streets regularly, policing the various quarters and maintaining peace throughout the city, though the wealthier districts see noticeably more protection than areas such as the Shadow. Magnimar’s city guards are trained to detain criminals and keep the peace without needless violence, using nonlethal force in all but the most extreme cases.
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