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Chaos Arrow

Chaos Arrow CR 19

Source NPC Codex pg. 203
XP 204,800
Gnome rogue 6/sorcerer 4/arcane archer 10
CE Small humanoid (gnome)
Init +11; Senses low-light vision, see invisibility; Perception +26


AC 31, touch 21, flat-footed 24 (+7 armor, +3 deflection, +6 Dex, +1 dodge, +3 natural, +1 size)
hp 140 (6d8+4d6+10d10+40)
Fort +13, Ref +21, Will +13; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), evasion, trap sense +2, uncanny dodge


Speed 20 ft.
Melee dagger +17/+12/+7/+2 (1d3/19–20)
Ranged +2 frost shock shortbow +27/+22/+17/+12 (1d4+2/×3 plus 1d6 cold and 1d6 electricity)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, arrow of death, enhance arrows (aligned, distance, elemental, elemental burst, magic), imbue arrow, phase arrow (3/day), seeker arrow (4/day), sneak attack +3d6
Spell-Like Abilities (CL 20th; concentration +24)
1/day—dancing lights, ghost sound, prestidigitation, speak with animals
Bloodline Spell-Like Abilities (CL 11th; concentration +15)
7/day—laughing touch
Sorcerer Spells Known (CL 11th; concentration +15; arcane spell failure 10%)
5th (4/day)—cloudkill (DC 19), teleport
4th (7/day)—confusion (DC 20), greater invisibility, shout (DC 18)
3rd (7/day)—explosive runes, haste, heroism, stinking cloud (DC 17)
2nd (7/day)—darkvision, glitterdust (DC 16), rope trick, see invisibility, web (DC 16)
1st (7/day)—color spray (DC 16), entangle (DC 15), expeditious retreat, magic missile, reduce person (DC 15), true strike
0 (at will)—bleed (DC 14), detect magic, flare (DC 14), light, mage hand, message, prestidigitation, ray of frost, read magic
Bloodline fey


Before Combat The arcane archer casts see invisibility and haste. She prepares flaming burst arrows as her enhance arrows ability.
During Combat A arcane archer uses imbue arrows to fire off cloudkill, stinking cloud, and entangle from a distance.
Base Statistics Without see invisibility, the arcane archer’s statistics are Senses low-light vision; Perception +26.


Str 10, Dex 24, Con 14, Int 10, Wis 13, Cha 18
Base Atk +16; CMB +15; CMD 36
Feats Deadly Aim, Dodge, Eschew Materials, Improved Initiative, Mobility, Pinpoint Targeting, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, Vital Strike, Weapon Focus (shortbow)
Skills Bluff +27, Craft (bows) +8, Disguise +13, Knowledge (local, nature) +8, Perception +26, Spellcraft +8, Stealth +34, Swim +8, Use Magic Device +12
Languages Common, Gnome
SQ bloodline arcana (+2 DC for compulsion spells), rogue talents (bleeding attack +3, combat trick, surprise attack), trapfinding +3, woodland stride
Combat Gear +1 dwarf-bane arrows (10), +1 elf-bane arrows (10), +1 human-bane arrows (10), +1 holy arrows (5), +1 unholy arrows (5), dust of illusion, potions of cure serious wounds (3); Other Gear +3 mithral chain shirt, +2 frost shock shortbow with 20 arrows, daggers (3), amulet of natural armor +3, belt of physical might +4 (Dex, Con), cloak of resistance +3, deck of illusions, efficient quiver, hat of disguise, headband of alluring charisma +2, ring of protection +3, rope of climbing, 621 gp

Often whimsical in their destruction, chaos arrows roam the world playing the cruelest pranks for their own twisted amusement.

Tris Darkjester

It’s said that even a few demons that have crossed Tris’s path found her a little too malicious for their taste. The gnome’s odd looks hide the heart of a capricious and sadistic killer. She enjoys watching other creatures die, burning in arcane fire or crackling and freezing from the energy of her dangerous bow.

Combat Encounters: Tris often strikes without any clear reason or purpose. She does it just to feed her morbid sense of fun, or to see if she can find a new way to murder.

Roleplaying Suggestions: Though she doesn’t like to be, Tris can be patient. She sometimes joins a group of adventurers on some quest or another just to see how she can subtly bring about the demise of a few members before they find her out and she can slay them with impunity.