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Chameleon CR 10

Source NPC Codex pg. 34
XP 9,600
Half-orc bard 11
N Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +9


AC 19, touch 13, flat-footed 17 (+6 armor, +1 deflection, +1 Dex, +1 dodge)
hp 75 (11d8+22)
Fort +4, Ref +8, Will +7; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities orc ferocity


Speed 30 ft.
Melee +2 falchion +15/+10 (2d4+8/18–20)
Ranged shortbow +9/+4 (1d6/×3)
Special Attacks bardic performance 29 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +4, inspire courage +3, inspire greatness, suggestion)
Bard Spells Known (CL 11th; concentration +16)
4th (2/day)—dimension door, freedom of movement, greater invisibility
3rd (5/day)—gaseous form, haste (DC 18), see invisibility, slow (DC 18)
2nd (5/day)—alter self, blindness/deafness (DC 17), cure moderate wounds (DC 17), detect thoughts (DC 17), mirror image
1st (6/day)—charm person (DC 16), disguise self, expeditious retreat, feather fall, hideous laughter (DC 16), undetectable alignment
0 (at will)—daze (DC 15), detect magic, flare (DC 15), mage hand, open/close, prestidigitation


Before Combat The bard drinks her potion of bull’s strength and potion of eagle’s splendor.
During Combat The bard casts greater invisibility, then enters melee, using haste to augment her attacks or slow to hinder foes.
Base Statistics Without bull’s strength and eagle’s splendor, the bard’s statistics are Bard Melee +2 falchion +13/+8 (2d4+5/18–20); Spells Known reduce spell DCs by 2; Str 14, Cha 17; CMB +10 (+12 sunder); CMD 23; Skills Climb +7, Intimidate +10, Perform (act) +17, Perform (dance) +17, Perform (oratory) +17.


Str 18, Dex 13, Con 12, Int 10, Wis 10, Cha 17
Base Atk +8; CMB +12 (+14 sunder); CMD 25
Feats Arcane Strike, Dazzling Display, Dodge, Improved Sunder, Power Attack, Weapon Focus (falchion)
Skills Climb +9, Intimidate +12, Knowledge (arcana, nobility) +9, Knowledge (local) +12, Perception +9, Perform (act, dance, oratory) +19, Sense Motive +6, Spellcraft +6, Stealth +13
Languages Common, Orc
SQ bardic knowledge +5, jack-of-all-trades (use any skill), lore master 2/day, orc blood, versatile performance (act, dance, oratory), weapon familiarity
Combat Gear potions of bull’s strength (2), potions of eagle’s splendor (2), potions of enlarge person (2), potions of reduce person (2); Other Gear +2 chain shirt, +2 falchion, shortbow with 20 arrows, ring of protection +1, disguise kit, 295 gp

Chameleons are more comfortable portraying other people than appearing in their own natural forms.

Arweena Melkoreth

Always shy and nervous about her bestial appearance when she was a child, Arweena experimented with hundreds of kinds of makeup and assorted treatments to change her appearance—with varying degrees of success. A bleaching attempt with dangerous chemicals left her scarred, and her eyebrows and body hair never grew back. Arweena began learning arcane arts, using illusions to mask her true appearance. Finding it easy to fool people, Arweena began taking others’ identities. Now only a core of her old self exists, her mind filled with hundreds of personalities and illusory costumes. She constantly asks, "Who am I now?" Arweena became an actor, and found fame as a handful of starlet sensations. Few know these multiple celebrities are all one woman.

Combat Encounters: Arweena hires out her talent for minor cons and opportune larcenies in order to increase her wealth.

Roleplaying Suggestions: Arweena’s talent for acting and need to become someone else make each interaction different. Even her few close friends have a hard time determining her true personality.