Celestial TheurgeCelestial Theurge CR 8Source NPC Codex pg. 228 XP 4,800 Human cleric of Sarenrae 3/sorcerer 4/mystic theurge 2 NG Medium humanoid (human) Init +0; Senses Perception +8DefenseAC 18, touch 10, flat-footed 18 (+7 armor, +1 natural) hp 69 (3d8+4d6+2d6+31) Fort +8, Ref +4, Will +11 Resist acid 5, cold 5OffenseSpeed 20 ft. Melee +1 spear +13 (1d8+7/×3) Ranged mwk heavy crossbow +6 (1d10/19–20) Special Attacks channel positive energy 6/day (DC 12 [DC 14 against undead], 2d6) Spell-Like Abilities (CL 4th; concentration +5) 4/day—heavenly fire (1d4+2) Domain Spell-Like Abilities (CL 3rd; concentration +5) 5/day—rebuke death, touch of glory Cleric Spells Prepared (CL 5th; concentration +7) 3rd—prayer, searing lightD 2nd—bless weaponD, delay poison, remove paralysis, shield other 1st—cure light woundsD, divine favor (2), protection from evil, remove fear 0 (at will)—create water, guidance, purify food and drink, stabilize D Domain spell; Domains Glory, Healing Sorcerer Spells Known (CL 6th; concentration +7; 25% spell failure) 3rd (3/day)—haste 2nd (5/day)—bull’s strength, protection from arrows 1st (7/day)—bless, burning hands (DC 12), enlarge person, shield, true strike 0 (at will)—dancing lights, detect magic, detect poison, mage hand, mending, message, read magic Bloodline celestialTacticsBefore Combat The mystic theurge casts bull’s strength. During Combat The mystic theurge casts haste and shield, then supports her companions with spells. She targets undead with channeled energy and searing light. Base Statistics Without bull’s strength, the mystic theurge’s statistics are Melee +1 spear +11 (1d8+5/×3); Str 18; CMB +9; CMD 19.StatisticsStr 22, Dex 10, Con 14, Int 8, Wis 14, Cha 12 Base Atk +5; CMB +11; CMD 21 Feats Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Eschew Materials, Extra Channel, Toughness, Weapon Focus (spear) Skills Diplomacy +7, Knowledge (arcana, religion) +5, Knowledge (nobility) +4, Perception +8, Spellcraft +3 Languages Common SQ aura, bloodline arcana (summoned creatures gain DR 2/evil), combined spells (1st) Combat Gear +1 bolts (3), +1 evil outsider-bane bolts (3), +1 undead-bane bolts (3), scrolls of cure serious wounds (2), scrolls of neutralize poison (2), scroll of remove disease, antitoxin (2), holy water (2); Other Gear +1 breastplate, +1 spear, masterwork heavy crossbow with 10 bolts, amulet of natural armor +1, cloak of resistance +1, pair of platinum rings (worth 50 gp), 287 gp
These theurges support righteous causes, especially ones that involve destroying undead.Traica KaladonThe survivor of a zombie plague that ravaged her small town, Traica now quests to destroy any undead threat.
Combat Encounters: Allying with paladins, inquisitors, and clerics, Traica works to make the world safe for good people everywhere.
Roleplaying Suggestions: Gracious and kind, Traica is always willing to help the downtrodden.
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