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Celestial Theurge

Celestial Theurge CR 8

Source NPC Codex pg. 228
XP 4,800
Human cleric of Sarenrae 3/sorcerer 4/mystic theurge 2
NG Medium humanoid (human)
Init +0; Senses Perception +8

Defense

AC 18, touch 10, flat-footed 18 (+7 armor, +1 natural)
hp 69 (3d8+4d6+2d6+31)
Fort +8, Ref +4, Will +11
Resist acid 5, cold 5

Offense

Speed 20 ft.
Melee +1 spear +13 (1d8+7/×3)
Ranged mwk heavy crossbow +6 (1d10/19–20)
Special Attacks channel positive energy 6/day (DC 12 [DC 14 against undead], 2d6)
Spell-Like Abilities (CL 4th; concentration +5)
4/day—heavenly fire (1d4+2)
Domain Spell-Like Abilities (CL 3rd; concentration +5)
5/day—rebuke death, touch of glory
Cleric Spells Prepared (CL 5th; concentration +7)
3rd—prayer, searing lightD
2nd—bless weaponD, delay poison, remove paralysis, shield other
1st—cure light woundsD, divine favor (2), protection from evil, remove fear
0 (at will)—create water, guidance, purify food and drink, stabilize
D Domain spell; Domains Glory, Healing
Sorcerer Spells Known (CL 6th; concentration +7; 25% spell failure)
3rd (3/day)—haste
2nd (5/day)—bull’s strength, protection from arrows
1st (7/day)—bless, burning hands (DC 12), enlarge person, shield, true strike
0 (at will)—dancing lights, detect magic, detect poison, mage hand, mending, message, read magic
Bloodline celestial

Tactics

Before Combat The mystic theurge casts bull’s strength.
During Combat The mystic theurge casts haste and shield, then supports her companions with spells. She targets undead with channeled energy and searing light.
Base Statistics Without bull’s strength, the mystic theurge’s statistics are Melee +1 spear +11 (1d8+5/×3); Str 18; CMB +9; CMD 19.

Statistics

Str 22, Dex 10, Con 14, Int 8, Wis 14, Cha 12
Base Atk +5; CMB +11; CMD 21
Feats Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Eschew Materials, Extra Channel, Toughness, Weapon Focus (spear)
Skills Diplomacy +7, Knowledge (arcana, religion) +5, Knowledge (nobility) +4, Perception +8, Spellcraft +3
Languages Common
SQ aura, bloodline arcana (summoned creatures gain DR 2/evil), combined spells (1st)
Combat Gear +1 bolts (3), +1 evil outsider-bane bolts (3), +1 undead-bane bolts (3), scrolls of cure serious wounds (2), scrolls of neutralize poison (2), scroll of remove disease, antitoxin (2), holy water (2); Other Gear +1 breastplate, +1 spear, masterwork heavy crossbow with 10 bolts, amulet of natural armor +1, cloak of resistance +1, pair of platinum rings (worth 50 gp), 287 gp

These theurges support righteous causes, especially ones that involve destroying undead.

Traica Kaladon

The survivor of a zombie plague that ravaged her small town, Traica now quests to destroy any undead threat.

Combat Encounters: Allying with paladins, inquisitors, and clerics, Traica works to make the world safe for good people everywhere.

Roleplaying Suggestions: Gracious and kind, Traica is always willing to help the downtrodden.