Archives of Nethys

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Cautious Hunter

Cautious Hunter CR 9

Source NPC Codex pg. 101
XP 6,400
Half-orc monk 10
LE Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft., see invisibility; Perception +12


AC 21, touch 17, flat-footed 19 (+2 armor, +1 Dex, +1 dodge, +2 monk, +2 natural, +3 Wis)
hp 73 (10d8+25)
Fort +9, Ref +8, Will +10; +2 vs. enchantments
Defensive Abilities improved evasion, orc ferocity; Immune disease


Speed 60 ft.
Melee unarmed strike +11/+6 (1d10+4) or mwk falchion +12/+7 (2d4+6/18–20) or unarmed strike flurry of blows +12/+12/+7/+7 (1d10+4)
Ranged heavy crossbow +8 (1d10/19–20)
Special Attacks flurry of blows, stunning fist (10/day, DC 18)


Before Combat The monk drinks potions of barkskin and see invisibility and ambushes foes whenever possible.
During Combat The monk charges, using Vital Strike in conjunction with Stunning Fist. Against stunned opponents, she employs her falchion and Power Attack. If surrounded or adjacent to a particularly powerful combatant, she uses Improved Bull Rush and then Lunge, pushing her enemies away and then forcing them to close again.
Base Statistics Without barkskin and see invisibility, the monk’s statistics are Senses no see invisibility; AC 19, touch 17, flat-footed 17.


Str 18, Dex 12, Con 14, Int 10, Wis 16, Cha 8
Base Atk +7; CMB +14 (+17 bull rush); CMD 28 (30 vs. bull rush)
Feats Dodge, Extra Ki, Improved Bull Rush, Improved Initiative, Improved Unarmed Strike, Lunge, Medusa’s Wrath, Power Attack, Scorpion Style, Stunning Fist, Vital Strike
Skills Acrobatics +6 (+28 when jumping), Climb +12, Intimidate +9, Knowledge (history) +4, Perception +12, Sense Motive +16, Stealth +19, Survival +8, Swim +8
Languages Common, Orc
SQ fast movement, high jump, ki pool (10 points, lawful, magic), maneuver training, orc blood, purity of body, slow fall 50 ft., weapon familiarity, wholeness of body
Combat Gear potions of barkskin (2), potions of cure moderate wounds (2), potion of see invisibility; Other Gear heavy crossbow with 20 bolts, masterwork falchion, belt of giant strength +2, bracers of armor +2, cloak of elvenkind, masterwork manacles, 195 gp

These monks often serve as enforcers and bounty hunters for monastic orders or lawful lords, tracking down those in need of punishment.

Tiaret the Huntress

Tiaret hunts violent criminals. She was once an initiate among a peaceful order of monks, but then her monastery was destroyed by brigands. Tiaret was the only survivor, and her firststint as a bounty hunter involved hunting down each of the attackers and bringing them to justice. Since then, Tiaret has continued to use her talents to capture lawbreakers. Though she prefers jobs where the bounty is wanted dead or alive, if she thinks an opponent might have value, she attacks with nonlethal force and renders the foe unconscious.

Combat Encounters: Tiaretprefers to work alone, as tracking an enemy requires a level of stealth and precision sellswords and spellcasters often lack. When forced to seek allies against a particularly powerful foe, she prefers the company of rogues and rangers.

Roleplaying Suggestions: Often sullen and stern, Tiaret is ever observant, always searching for those wanted by the law and trying to overhear conversations of people she believes are plotting to break the law. She has no tolerance for those who harass monks, cleric, inquisitors, or oracles. She believes in following the letter of the law, and cares little about the spirit.