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Black Ice

Black Ice CR 16

Source NPC Codex pg. 238
XP 76,800
Gnome illusionist 10/shadowdancer 7
NE Small humanoid (gnome)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +20

Defense

AC 23, touch 17, flat-footed 20 (+4 armor, +3 deflection, +2 Dex, +1 dodge, +2 natural, +1 size)
hp 147 (10d6+7d8+78)
Fort +12, Ref +15, Will +15; +2 vs. illusions
Defensive Abilities defensive roll, defensive training (+4 dodge bonus to AC vs. giants), evasion, greater invisibility, improved uncanny dodge, slippery mind; DR 10/adamantine (100 points)

Offense

Speed 30 ft.
Melee staff of frost +10/+5 (1d4–2)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
Spell-Like Abilities (CL 17th; concentration +19)
1/day—dancing lights, ghost sound, prestidigitation, speak with animals
Arcane School Spell-Like Abilities (CL 10th; concentration +15)
At will—invisibility field (10 rounds/day)
8/day—blinding ray
Shadowdancer Spell-Like Abilities (CL 7th; concentration +9)
3/day—shadow illusion (DC 13)
2/day—shadow call (DC 16)
Illusionist Spells Prepared (CL 10th; concentration +15)
5th—feeblemind (DC 20), nightmare (DC 23), shadow evocation (DC 23), teleport
4th—charm monster (DC 19), greater invisibility, phantasmal killer (DC 22), solid fog, stoneskin
3rd—blink, displacement, fly, major image (DC 21), slow (DC 18)
2nd—acid arrow, darkness, hypnotic pattern (DC 20), invisibility (2), resist energy
1st—charm person (DC 16), color spray (DC 19), feather fall, mage armor, magic missile (2), shield
0 (at will)—daze (DC 15), ghost sound (DC 18), mage hand, ray of frost
Opposition Schools divination, necromancy

Tactics

Before Combat The shadowdancer casts mage armor and stoneskin.
During Combat The shadowdancer casts greater invisibility and shield, then harries his foes with phantasmal killer, hypnotic pattern, and spells from his staff of frost.
Base Statistics Without mage armor and stoneskin, the shadowdancer’s statistics are AC 19, touch 17, flat-footed 16; DR none.

Statistics

Str 6, Dex 14, Con 16, Int 20, Wis 10, Cha 14
Base Atk +10; CMB +7; CMD 23
Feats Combat Casting, Combat Reflexes, Dodge, Fleet (2), Greater Spell Focus (illusion), Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Scribe Scroll, Spell Focus (illusion), Toughness
Skills Acrobatics +20, Bluff +20, Craft (alchemy) +7, Diplomacy +20, Fly +17, Knowledge (arcana) +23, Knowledge (dungeoneering, geography) +13, Knowledge (planes) +23, Perception +20, Perform (dance) +8, Spellcraft +23, Stealth +24, Swim +2
Languages Aklo, Common, Draconic, Gnome, Sylvan
SQ arcane bond (staff of frost), extended illusions (+5 rounds), hide in plain sight, rogue talents (combat trick, fast stealth), shadow jump (80 feet/day), summon shadow
Combat Gear restorative ointment (5 applications), staff of frost (10 charges); Other Gear amulet of natural armor +2, cloak of resistance +4, headband of vast intelligence +2, ring of protection +3, diamond dust (worth 500 gp), 3,800 gp

These evasive spellcasters make frustrating enemies.

Scal Wistalvak

Gnomes love pranks and practical jokes, but few are as dark, devious, and deadly as those of Scal Wistalvak. The entire time he uses illusions and ice magic to bring about psychological torture and chilling death, he stays out of sight, laughing maniacally.