Black IceBlack Ice CR 16Source NPC Codex pg. 238 XP 76,800 Gnome illusionist 10/shadowdancer 7 NE Small humanoid (gnome) Init +6; Senses darkvision 60 ft., low-light vision; Perception +20DefenseAC 23, touch 17, flat-footed 20 (+4 armor, +3 deflection, +2 Dex, +1 dodge, +2 natural, +1 size) hp 147 (10d6+7d8+78) Fort +12, Ref +15, Will +15; +2 vs. illusions Defensive Abilities defensive roll, defensive training (+4 dodge bonus to AC vs. giants), evasion, greater invisibility, improved uncanny dodge, slippery mind; DR 10/adamantine (100 points)OffenseSpeed 30 ft. Melee staff of frost +10/+5 (1d4–2) Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids Spell-Like Abilities (CL 17th; concentration +19) 1/day—dancing lights, ghost sound, prestidigitation, speak with animals Arcane School Spell-Like Abilities (CL 10th; concentration +15) At will—invisibility field (10 rounds/day) 8/day—blinding ray Shadowdancer Spell-Like Abilities (CL 7th; concentration +9) 3/day—shadow illusion (DC 13) 2/day—shadow call (DC 16) Illusionist Spells Prepared (CL 10th; concentration +15) 5th—feeblemind (DC 20), nightmare (DC 23), shadow evocation (DC 23), teleport 4th—charm monster (DC 19), greater invisibility, phantasmal killer (DC 22), solid fog, stoneskin 3rd—blink, displacement, fly, major image (DC 21), slow (DC 18) 2nd—acid arrow, darkness, hypnotic pattern (DC 20), invisibility (2), resist energy 1st—charm person (DC 16), color spray (DC 19), feather fall, mage armor, magic missile (2), shield 0 (at will)—daze (DC 15), ghost sound (DC 18), mage hand, ray of frost Opposition Schools divination, necromancyTacticsBefore Combat The shadowdancer casts mage armor and stoneskin. During Combat The shadowdancer casts greater invisibility and shield, then harries his foes with phantasmal killer, hypnotic pattern, and spells from his staff of frost. Base Statistics Without mage armor and stoneskin, the shadowdancer’s statistics are AC 19, touch 17, flat-footed 16; DR none.StatisticsStr 6, Dex 14, Con 16, Int 20, Wis 10, Cha 14 Base Atk +10; CMB +7; CMD 23 Feats Combat Casting, Combat Reflexes, Dodge, Fleet (2), Greater Spell Focus (illusion), Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Scribe Scroll, Spell Focus (illusion), Toughness Skills Acrobatics +20, Bluff +20, Craft (alchemy) +7, Diplomacy +20, Fly +17, Knowledge (arcana) +23, Knowledge (dungeoneering, geography) +13, Knowledge (planes) +23, Perception +20, Perform (dance) +8, Spellcraft +23, Stealth +24, Swim +2 Languages Aklo, Common, Draconic, Gnome, Sylvan SQ arcane bond (staff of frost), extended illusions (+5 rounds), hide in plain sight, rogue talents (combat trick, fast stealth), shadow jump (80 feet/day), summon shadow Combat Gear restorative ointment (5 applications), staff of frost (10 charges); Other Gear amulet of natural armor +2, cloak of resistance +4, headband of vast intelligence +2, ring of protection +3, diamond dust (worth 500 gp), 3,800 gp
These evasive spellcasters make frustrating enemies.Scal WistalvakGnomes love pranks and practical jokes, but few are as dark, devious, and deadly as those of Scal Wistalvak. The entire time he uses illusions and ice magic to bring about psychological torture and chilling death, he stays out of sight, laughing maniacally.
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