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Arcane Pretender

Arcane Pretender CR 13

Source NPC Codex pg. 89
XP 25,600
Halfling fighter 14
CN Small humanoid (halfling)
Init +6; Senses Perception +3


AC 22, touch 14, flat-footed 19 (+7 armor, +2 Dex, +1 dodge, +1 natural, +1 size)
hp 123 (14d10+42)
Fort +16, Ref +13, Will +10; +6 vs. fear
Defensive Abilities bravery +4; DR 2/—


Speed 20 ft., fly 60 ft. (good)
Melee +1 bastard sword +26/+21/+16 (1d8+10/19–20)
Special Attacks weapon training (heavy blades +3, light blades +2, thrown +1)


Before Combat The fighter uses her scrolls of bear’s endurance, bull’s strength, fly, and heroism.
During Combat The fighter uses scorching ray and lightning bolt to soften up targets, then moves in with her bastard sword, using her first attack to disarm. If facing a spellcaster, she uses a scroll of silence. If she disarms a particularly powerful weapon, she spends a round picking it up and stuffing it in her handy haversack.
Base Statistics Without bear’s endurance, bull’s strength, and heroism, the fighter’s statistics are Senses Perception +1; hp 95; Fort +12, Ref +11, Will +8; Speed 20 ft.; Melee +1 bastard sword +22/+17/+12 (1d8+8/19–20); Str 15, Con 10; CMB +15 (+19 disarm); CMD 28 (+30 vs. disarm); Skills Acrobatics +18 (+14 when jumping), Bluff +17, Climb +4, Fly +6, Knowledge (arcana) +14, Perception +1, Spellcraft +16, Use Magic Device +23.


Str 19, Dex 14, Con 14, Int 14, Wis 8, Cha 16
Base Atk +14; CMB +19 (+23 disarm); CMD 32 (+34 vs. disarm)
Feats Combat Expertise, Dodge, Exotic Weapon Proficiency (bastard sword), Greater Disarm, Improved Disarm, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Penetrating Strike, Skill Focus (Use Magic Device), Strike Back, Toughness, Weapon Focus (bastard sword), Weapon Specialization (bastard sword)
Skills Acrobatics +20 (+16 when jumping), Bluff +19, Climb +8, Fly +12, Knowledge (arcana) +16, Perception +3, Spellcraft +18, Use Magic Device +25
Languages Common, Elven, Goblin, Halfling
SQ armor training 3
Combat Gear potion of cure moderate wounds, scrolls of bear’s endurance (2), scrolls of bull’s strength (2), scroll of cure serious wounds (arcane, CL 7th), scroll of dimension door, scroll of fly (CL 8th), scroll of heroism, scroll of silence (CL 6th), wand of lightning bolts (CL 10th, 5 charges), wand of scorching ray (CL 11th, 18 charges), wand of shield (CL 3rd, 12 charges), wand of shield of faith (CL 6th, 11 charges); Other Gear +1 adamantine breastplate, +1 bastard sword, amulet of natural armor +1, cloak of resistance +2, handy haversack, 370 gp

Mixing martial prowess with magic support, arcane pretenders typically serve as guards for powerful casters. Other arcane pretenders become adventurers, sellswords, or explorers.

Flenta Casalina

Flenta always wanted to be a wizard. She studied, memorized, and practiced, but still can’t cast spells. She has, however, discovered a knack for manipulating magic items. Flenta passes herself off as a fighter with sorcerous skills, pretending to be casting spells rather than activating magic items (a ruse that rarely fools those with knowledge of spellcasting). If confronted, she insists that she gets the job done regardless of her methods. Deep down, Flenta still hopes to someday unlock the magical potential she’s sure she possesses, whatever it takes.

Combat Encounters: Flenta often attacks groups with arcane spellcasters just to see what magic they have.

Roleplaying Suggestions: Always searching for new magic secrets she can understand (or fake), Flenta strikes up conversations about magic, magic items, and their use with anyone who seems likely to know about such things.