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Arcane Experimenter

Arcane Experimenter CR 13

Source NPC Codex pg. 19
XP 25,600
Gnome barbarian 14
CE Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +20


AC 19, touch 12, flat-footed 16 (+7 armor, +3 Dex, –2 rage, +1 size)
hp 191 (14d12+95)
Fort +16, Ref +8, Will +9; +2 vs. illusions, +4 vs. enchantments
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), improved uncanny dodge, indomitable will, trap sense +4; DR 3/—; Immune frightened, nauseated, shaken, sickened


Speed 25 ft.
Melee +1 thundering gnome hooked hammer +21/+16/+11 (1d4+8/19–20/×4) or +1 thundering gnome hooked hammer +19/+14/+9 (1d4+6/19–20/×4), +1 gnome hooked hammer +19/+14 (1d6+6/19–20/×3), bite +15 (1d3+2)
Ranged mwk composite longbow +19/+14/+9 (1d6+5/×3)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, greater rage (33 rounds/day), rage powers (animal fury, clear mind, fearless rage, internal fortitude, mighty swing, moment of clarity, strength surge +14)
Spell-Like Abilities (CL 14th; concentration +15)
1/day—dancing lights, ghost sound (DC 11), prestidigitation, speak with animals


Before Combat The barbarian uses her wand of shield before most battles, but also uses her wand of mirror image if she expects a difficult fight or a battle against a strong lone enemy.
During Combat The barbarian closes quickly to make full attacks with her hooked hammer, using the thundering pick end as her primary weapon and the hammer as her off-hand attack. If she has to charge or otherwise move between attacks, she makes a single two-handed Power Attack with the pick end. She uses moment of clarity to trigger a wand or scroll if the situation demands, such as in an encounter with a flying or invisible foe. She prefers to reserve her boots of speed for when she is already in melee, to facilitate full attacks or to close the distance on faster enemies.
Base Statistics When not raging, the barbarian’s statistics are AC 21, touch 14, flat-footed 18; hp 149; Fort +13, Will +6; no bonus vs. enchantments; Immune —; Melee +1 thundering gnome hooked hammer +18/+13/+8 (1d4+4/19–20/×4) or +1 thundering gnome hooked hammer +16/+11/+6 (1d4+3/19–20/×4), +1 gnome hooked hammer +16/+11 (1d6+3/19–20/×3); Ranged mwk composite longbow +19/+14/+9 (1d6+2/×3); Str 14, Con 16; CMB +15; CMD 28; Skills Climb +3.


Str 20, Dex 17, Con 22, Int 8, Wis 12, Cha 12
Base Atk +14; CMB +18; CMD 29
Feats Double Slice, Improved Critical (gnome hooked hammer), Improved Two-Weapon Fighting, Power Attack, Skill Focus (Use Magic Device), Two-Weapon Fighting, Two-Weapon Rend
Skills Acrobatics +17, Climb +6, Craft (alchemy) +5, Knowledge (arcana) +0, Perception +20, Spellcraft +0, Stealth +5, Survival +5, Use Magic Device +18
Languages Common, Gnome, Sylvan
SQ fast movement
Combat Gear scroll of align weapon, scroll of cure light wounds, scroll of magic weapon, scroll of protection from good, scroll of true strike, wand of fly (10 charges), wand of mirror image (10 charges), wand of see invisibility (10 charges), wand of shield (40 charges), alchemical sliver arrows (10), cold iron arrows (20); Other Gear +1 breastplate, +1 thundering/+1 gnome hooked hammer, masterwork composite longbow (+5 Str), belt of giant strength +2, boots of speed, cloak of resistance +1, 8 gp

An oddity among their kind, arcane experimenters use knowledge of magic to sow confusion on the battlefield.

Krida Grichenwald

Krida studies the link between emotional states and magic. Though she’s so far been unable to focus her rage into magic, she believes it is only a matter of time. When friends and family tried to dissuade her, Krida quite literally sacrificed them, murdering some swiftly in paranoid vengeance but gruesomely torturing others in her search for non-existent magical secrets.

Combat Encounters: Krida’s obsession drives her to attack those who obviously possess magic items.

Roleplaying Suggestions: Krida may search out spellcasters in order to pick their brains about rage magic, but she soon becomes frustrated and hostile to them.