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Angel Slayer

Angel Slayer CR 14

Source NPC Codex pg. 138
XP 38,400
Half-orc ranger 15
CE Medium humanoid (human, orc)
Init +7; Senses darkvision 60 ft.; Perception +20

Defense

AC 26, touch 14, flat-footed 23 (+6 armor, +1 deflection, +3 Dex, +5 natural, +1 shield)
hp 112 (15d10+25)
Fort +13, Ref +17, Will +12
Defensive Abilities evasion, orc ferocity; Immune cold (120 points); Resist electricity 30, fire 30

Offense

Speed 40 ft.
Melee +1 good outsider-bane orc double axe +21/+16/+11 (1d8+7/19–20/×3), +1 orc double axe +21/+16/+11 (1d8+7/19–20/×3)
Ranged mwk composite longbow +19/+14/+9 (1d8+6/×3)
Special Attacks favored enemy (elves +2, good outsiders +8, humans +2, magical beasts +2)
Ranger Spells Prepared (CL 12th; concentration +14)
4th—freedom of movement
3rd—cure moderate wounds, neutralize poison
2nd—barkskin, cat’s grace, protection from energy
1st—longstrider, pass without trace, resist energy (2)

Tactics

Before Combat The ranger casts barkskin, cat’s grace, freedom of movement, longstrider, pass without trace, protection from energy (cold), and resist energy (electricity, fire).
During Combat The ranger uses her bow against flying targets, but prefers melee and uses a potion of fly if her prey won’t land.
Base Statistics Without barkskin, cat’s grace, longstrider, protection from energy, and resist energy, the ranger’s statistics are Init +5; AC 19, touch 12, flat-footed 18; Ref +15; Immune none; Resist none; Speed 30 ft.; Ranged mwk composite longbow +17/+12/+7 (1d8+6/×3); Dex 13; CMD 33; Skills Ride +8, Stealth +18.

Statistics

Str 22, Dex 17, Con 12, Int 10, Wis 14, Cha 8
Base Atk +15; CMB +21; CMD 35
Feats Double Slice, Endurance, Greater Two-Weapon Fighting, Improved Critical (orc double axe), Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Lightning Reflexes, Point-Blank Shot, Power Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (orc double axe)
Skills Bluff +7, Climb +18, Intimidate +1, Knowledge (nature) +13, Knowledge (planes) +10, Linguistics +2, Perception +20, Ride +10, Stealth +20, Survival +15, Swim +18
Languages Abyssal, Celestial, Common, Orc
SQ camouflage, favored terrain (Heaven +6, mountain +2, urban +2), hunter’s bond (companions), orc blood, quarry, swift tracker, track +7, weapon familiarity, wild empathy +14, woodland stride
Combat Gear +1 good outsider-bane arrows (10), potions of cure serious wounds (2), potions of fly (2), potions of restoration (2), ring of feather falling, wand of cure light wounds (50 charges); Other Gear +3 studded leather, +1 good outsider-bane/+1 orc double axe, masterwork composite longbow (+6 Str) with 10 arrows, belt of giant strength +2, cloak of resistance +3, ring of protection +1, 895 gp

An angel slayer decries false gods and their messengers.

Wrathack

Wrathack doesn’t tolerate preaching about goodness or the benign nature of the gods. She decorates her clothing with bloody feathers from angel wings as a warning to any who dare speak lies about hope, kindness, and salvation.