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Android Impostor

Intricate tribal tattoos cover the skin of this greataxe-wielding Kellid warrior.

Android Impostor CR 5

Source Numeria, Land of Fallen Stars pg. 46
XP 1,600
Android fighter 6
N Medium humanoid (android)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +6

Defense

AC 16, touch 10, flat-footed 16 (+6 armor)
hp 55 (6d10+18)
Fort +8, Ref +3, Will +4 (+2 vs. fear)
Defensive Abilities bravery +2, constructed; Immune disease, emotion-based effects, exhaustion, fatigue, fear, sleep

Offense

Speed 30 ft.
Melee +1 greataxe +12/+7 (1d12+8/3)
Ranged mwk composite longbow +7/+2 (1d8+3/3) or throwing axe +7 (1d6+4)
Special Attacks nanite surge, weapon training (axe +1)

Statistics

Str 16, Dex 10, Con 14, Int 12, Wis 13, Cha 10
Base Atk +6; CMB +9; CMD 19
Feats Deceitful, Improved Initiative, Lunge, Power Attack, Toughness, Weapon Focus (greataxe), Weapon Specialization (greataxe)
Skills Bluff +8, Climb +4, Disguise +8, Intimidate +9, Perception +6, Sense Motive –3, Survival +5, Swim +4; Racial Modifiers +2 Perception, –4 Sense Motive
Languages Common, Hallit
SQ armor training 1, emotionless

Ecology

Environment cold plains (Numeria)
Organization solitary
Treasure NPC gear (potion of bull’s strength, potions of cure light wounds [2], alchemist’s fire [2], mwk chainmail, +1 greataxe, mwk composite longbow with 20 arrows, throwing axe, cloak of resistance +1, disguise kit, wooden holy symbol of Gorum, 130 gp)

Special Abilities

Constructed (Ex) For the purposes of effects that target a creature by type (such as a ranger’s favored enemy or a bane weapon), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects; they are not subject to fatigue or exhaustion, and are immune to disease, emotion-based effects, fear effects, and sleep effects. Androids can never gain morale bonuses.

Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.

Nanite Surge (Ex) An android’s body is infused with nanites. Once per day as an immediate action, an android can cause his nanites to surge, granting the android a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, his circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round.

This android has managed to infiltrate a Kellid tribe, and impersonates a barbarian. In battle, he feigns a berserker rage by using his martial skills and Power Attack. Intricate tribal tattoos obscure his circuitry-tattoos, and he takes care to never use his nanite surge in sight of others. Supplies from his disguise kit conceal his pale flesh and metallic irises, and because he knows that open wounds could expose him by revealing the pale color of his blood, he ensures the blood of his enemies coats him first.

The Kellid infiltrator has grown close to his tribe, especially his brothers and sisters in battle. He fears their hurt and rejection as much as their anger should they discover his secret. At the same time, he feels racial solidarity with fellow androids, and does not tolerate antagonism toward his kind. He may work to spread the message of acceptance of androids and other aliens among the generally superstitious and insular Kellids of Numeria.