OphiotaurusThis enormous russet serpent has the head and forequarters of a
ruddy bull with bronze horns and hooves.Mythic Ophiotaurus CR 17/MR 7Source Bestiary 5 pg. 185 XP 102,400 N Gargantuan magical beast (mythic) Init +15/–5M, dual initiative; Senses darkvision 60 ft., low-light
vision, scent; Perception +24DefenseAC 36, touch 10, flat-footed 32 (+4 Dex, +26 natural, –4 size) hp 302 (16d10+214); regeneration 10 (cursed weapons) Fort +19, Ref +14, Will +15; +8 vs. mind-affecting effects Defensive Abilities apocalyptic wound, fortification (50%),
poisonous blood (nightmare vapor), second save; DR 15/epic; Immune divination, fear; SR 28OffenseSpeed 30 ft., swim 30 ft. Melee gore +27 (2d8+15), 2 hooves +25 (2d6+7), tail slap +25
(2d8+7 plus grab) Space 20 ft., Reach 20 ft. Special Attacks confounding coils, constrict (2d6+22), drag along,
mythic power (7/day, surge +1d10), trample (4d6+15, DC 27) Spell-Like Abilities (CL 15th; concentration +19; Wisdom-based) Constant—mind blank
3/day—restore mythic power, share glory, steal power (DC 19)
1/day—ascensionStatisticsStr 40, Dex 19, Con 28, Int 5, Wis 26, Cha 13 Base Atk +16; CMB +35; CMD 49 Feats Combat ReflexesM, Greater Vital Strike, Improved InitiativeM, Improved Vital Strike, Iron Will, Multiattack, Power AttackM, Vital StrikeM Skills Climb +20, Perception +24, Swim +27 Languages Common SQ questing beastEcologyEnvironment warm hills, plains,
or swamps Organization solitary Treasure standardSpecial AbilitiesApocalyptic Wound (Su)
When an ophiotaurus takes
damage, it can expend one
use of its mythic power as an
immediate action to inundate
its attacker’s mind with dire
prophetic visions for 2d6
rounds (DC 27 Will negates).
These visions cause the attacker
to become dazzled and to take a 20% miss chance on all its
attacks. An affected creature must successfully save again each
round or become confused, dazed, or frightened (equal chance
of each) for 1 round. This is a mind-affecting divination effect.
The save DC is Constitution-based.
Confounding Coils (Su) Mythic creatures grappled by an
ophiotaurus must succeed at a DC 21 Will save each round
or be affected as if by mythic severance. The save DC is
Wisdom-based.
Drag Along (Ex) An ophiotaurus grappling Medium or smaller
creatures does not gain the grappled condition, it can
maintain its grapple as a free action (though if it does, it
can’t attempt any additional checks to maintain the grapple
that round), and it can move itself and its target at full speed
without making additional grapple checks.
Questing Beast (Su) Up to five creatures can feast upon a
slain ophiotaurus’s entrails. Each such creature is exposed to
nightmare vapor poison (DC 27), but also gains one of the following spell effects of her
choice: discern location, divination, find the path, greater
scrying (DC 21), moment of prescience, or vision (CL 15th).
In addition, she may choose to accept a geas/quest to slay
a specific mythic creature or creature of CR 20 or greater,
gaining the effect of vengeful outrage when in combat
with that opponent. Eating the entrails of a living ophiotaurus
exposes the eater to the poison without any
benefit. The save DC against the poison is
Constitution-based, and the save
DC against the spell effects is
Wisdom-based.
Thundering Trample (Ex) An
ophiotaurus can expend one
use of its mythic power when
using its trample attack to make a
single combat maneuver
check and apply the
result as a bull rush
maneuver against
the CMD of each
creature that fails
to save against its
trample. These combat
maneuvers do not provoke
attacks of opportunity.DescriptionAn ophiotaurus is a strange
beast tied to apocalyptic
prophecies, yet imbued
with the power to alter
destiny and bend fate.
They typically measure
about 20 feet long and
weigh over 4 tons.
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