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Devastator

Each of this mechanical horror’s four monstrous limbs ends in a terrible weapon.

Mythic Devastator CR 22/MR 8

Source Bestiary 5 pg. 77, Pathfinder #78: City of Locusts pg. 90
XP 614,400
CE Gargantuan construct (extraplanar, mythic)
Init +6; Senses darkvision 60 ft., low-light vision, mythic sight (2) 30 ft.; Perception +34
Aura corruption (60 ft.), unholy aura (DC 24)

Defense

AC 44, touch 20, flat-footed 38 (+4 deflection, +6 Dex, +24 natural, +4 profane, –4 size)
hp 365 (30d10+200)
Fort +14, Ref +20, Will +18
Defensive Abilities absorb good magic, unchanging; DR 15/adamantine and epic; Immune acid, cold, construct traits, electricity, fire; SR 33

Offense

Speed 50 ft., burrow 30 ft., fly 60 ft. (average)
Melee 4 vile arms +45 (2d8+18/19–20), 2 wings +40 (2d6+11/19–20 plus 2d6 bleed)
Space 20 ft., Reach 20 ft.
Special Attacks bleed (2d6), destroyer, display of Strength, farwalker (2), mythic power (10/day, surge +1d10), rend (2 vile arms, 2d8+24), vile strikes
Spell-Like Abilities (CL 20th; concentration +26)
Constant—unholy aura
At will—blade barrier (DC 22), dimensional anchor
3/day—blasphemy (DC 23), plane shift (DC 21)
1/day—destruction (DC 23), earthquake, implosion (DC 25)

Statistics

Str 37, Dex 23, Con —, Int 15, Wis 18, Cha 22
Base Atk +30; CMB +47; CMD 71
Feats Awesome Blow, Blind-FightM, Cleave, Combat ReflexesM, Critical FocusM, Great Cleave, Improved Bull Rush, Improved Critical (vile arm, wing), Power Attack, Staggering Critical, ToughnessM, Vital Strike, Weapon Focus (vile arm, wing)
Skills Acrobatics +21, Climb +28, Fly +18, Intimidate +36, Knowledge (planes) +17, Perception +34
Languages Abyssal, Celestial
SQ always a chance, extra mythic power

Ecology

Environment any (Abyss)
Organization solitary, pair, or catastrophe (3–13)
Treasure standard

Special Abilities

Absorb Good Magic (Su) Whenever a spell with the good descriptor includes a devastator as a target or in its area or effect, the caster must succeed at a DC 38 caster level check or the devastator negates the entire spell and gains 5 temporary hit points per spell level of the spell absorbed that last 1 hour.
Aura of Corruption (Su) Any chaotic evil outsider with 15 or more Hit Dice within 60 feet of a devastator gains a +10 enhancement bonus to Strength and Charisma, and its SR increases by 5 (if it doesn’t already possess SR, it gains SR equal to 11 + its CR).
Vile Strikes (Ex) All of a devastator’s attacks are +5 unholy anarchic weapons that deal bludgeoning, piercing, and slashing damage.

Description

In an unholy act of twisted, demonic humor, devastators derive their power from the souls of good outsiders.