Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | Other


Melee Weapon Qualities | Ranged Weapon Qualities | Unique Weapons


Slaying Arrow

Source Ultimate Equipment pg. 160, PRPG Core Rulebook pg. 471
Aura strong necromancy CL 13th
Slot none; Price normal (2,282 gp), greater (4,057 gp); Weight 1/10 lb.

Description

This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must succeed at a DC 20 Fortitude save or take 50 points of damage. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect (and thus death ward protects a target). To determine the type or subtype of creature the arrow is keyed to, roll on the table below.

A greater slaying arrow functions just like a normal slaying arrow, but the DC to avoid the death effect is 23 and the arrow deals 100 points of damage if the saving throw is failed.

d%Designated Type or Subtype
01–05Aberrations
06–09Animals
10–16Constructs
17–27Dragons
28–32Fey
33Humanoids, aquatic
34–35Humanoids, dwarf
36–37Humanoids, elf
38–44Humanoids, giant
45Humanoids, gnoll
46Humanoids, gnome
47–49Humanoids, goblinoid
50Humanoids, halfling
51–54Humanoids, human
55–57Humanoids, reptilian
58–60Humanoids, orc
61–65Magical beasts
66–70Monstrous humanoids
71–72Oozes
73Outsiders, air
74–76Outsiders, chaotic
77Outsiders, earth
78–80Outsiders, evil
81Outsiders, fire
82–84Outsiders, good
85–87Outsiders, lawful
88Outsiders, water
89–90Plants
91–98Undead
99–100Vermin

Construction

Requirements Craft Magic Arms and Armor, finger of death (slaying arrow) or heightened finger of death (greater slaying arrow); Price 1,144 gp (normal), 2,032 gp (greater)