Slaying ArrowSource Ultimate Equipment pg. 160, PRPG Core Rulebook pg. 471 Aura strong necromancy CL 13th Slot none; Price normal (2,282 gp), greater (4,057 gp); Weight 1/10 lb.DescriptionThis +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must succeed at a DC 20 Fortitude save or take 50 points of damage. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect (and thus death ward protects a target). To determine the type or subtype of creature the arrow is keyed to, roll on the table below.
A greater slaying arrow functions just like a normal slaying arrow, but the DC to avoid the death effect is 23 and the arrow deals 100 points of damage if the saving throw is failed.
d% | Designated Type or Subtype | 01–05 | Aberrations | 06–09 | Animals | 10–16 | Constructs | 17–27 | Dragons | 28–32 | Fey | 33 | Humanoids, aquatic | 34–35 | Humanoids, dwarf | 36–37 | Humanoids, elf | 38–44 | Humanoids, giant | 45 | Humanoids, gnoll | 46 | Humanoids, gnome | 47–49 | Humanoids, goblinoid | 50 | Humanoids, halfling | 51–54 | Humanoids, human | 55–57 | Humanoids, reptilian | 58–60 | Humanoids, orc | 61–65 | Magical beasts | 66–70 | Monstrous humanoids | 71–72 | Oozes | 73 | Outsiders, air | 74–76 | Outsiders, chaotic | 77 | Outsiders, earth | 78–80 | Outsiders, evil | 81 | Outsiders, fire | 82–84 | Outsiders, good | 85–87 | Outsiders, lawful | 88 | Outsiders, water | 89–90 | Plants | 91–98 | Undead | 99–100 | Vermin |
ConstructionRequirements Craft Magic Arms and Armor, finger of death (slaying arrow) or heightened finger of death (greater slaying arrow); Price 1,144 gp (normal), 2,032 gp (greater)
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