Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | Other

Melee Weapon Qualities | Ranged Weapon Qualities | Unique Weapons

Signifer's Fist

Source Adventurer's Guide pg. 97, Advanced Class Origins pg. 29
Aura faint conjuration and transmutation CL 5th
Slot none; Price 10,305 gp; Weight 2 lbs.


This +1 light mace is forged of black iron and topped with what appears to be a clenched fist with spikes protruding from between the fingers. As a move action, the wielder can expend 1 point from his arcane pool (as per a magusUM), 1 point from his arcane reservoir (as per an arcanistACG), or one use of fervor (as per a warpriestACG) to make a single melee attack with the signifer’s fist. Characters without any of these options can instead activate a signifer’s fist in this way as a standard action once per day. If the attack deals damage to a creature, the signifer’s fist gains the bane weapon special ability against that creature’s type (or subtype if the creature is a humanoid or outsider) for 1 minute. This benefit doesn’t apply if the target is immune to bleed, though the attack still deals damage normally.


Requirements Craft Magic Arms and Armor, haste, summon monster I; Price 5,305 gp