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Source Ultimate Equipment pg. 146
Aura faint transmutation CL 5th
Slot weapon quality; Price +1 bonus; Weight


This special ability can only be placed on melee weapons. A neutralizing weapon thrust into up to 1 gallon of nonmagical corrosive liquid transforms it into harmless water. When used against a creature of the earth subtype, it deals an extra 1d6 points of damage. The wielder of a neutralizing weapon receives a +2 competence bonus on saving throws against acid- and earth-based effects, and the weapon itself is immune to acid damage.


Requirements Craft Magic Arms and Armor, purify food and drink; Price