Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | Other

Melee Weapon Qualities | Ranged Weapon Qualities | Unique Weapons

Mage Shot (Electricity)

Source Villain Codex pg. 57
Aura moderate evocation CL 6th
Slot none; Price 178 gp ; Weight


When propelled from a firearm, this +1 alchemical paper cartridge changes the damage to electricity damage. If the target takes electricity damage from the cartridge, it must succeed at a DC 14 Fortitude saving throw or be dazed for 1 round.


Requirements Craft Magic Arms and Armor, lightning bolt; Price 98 gp