Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | Other

Melee Weapon Qualities | Ranged Weapon Qualities | Unique Weapons


Source Quests and Campaigns pg. 30
Aura moderate conjuration CL 8th
Slot none; Price +1 bonus; Weight


A fervent weapon thrums with the divine power of a specific deity or set of deities. If the wielder is an adherent of the deity or deities, she gains several benefits. First, the wielder gains a +4 insight bonus on Bluff, Disguise, and Sleight of Hand checks to conceal the weapon from members of other religions. On a successful hit against a flat-footed target of a different religion, the target must succeed at DC 13 Will save or be shaken for 1 minute. Finally, the wielder receives a +2 bonus to confirm critical hits against members of other religions.

The creator of a fervent weapon must be within one step of the religion to be attuned to the weapon, along either the lawful/chaotic axis or the good/evil axis. The target religion must be determined at the weapon’s creation and cannot be altered.


Requirements Craft Magic Arms and Armor, align weapon; Price