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Melee Weapon Qualities | Ranged Weapon Qualities | Unique Weapons


Source Mythic Adventures pg. 143
Aura moderate necromancy CL 7th
Slot none; Price +1 bonus; Weight


These weapons were first created by deities and given to mortals so that they could combat mythic foes. When the wielder confirms a critical hit against a mythic creature with a disjoining weapon, the target loses the ability to expend its mythic power for 1d4 rounds. A mythic creature wielding a disjoining weapon loses the ability to expend uses of mythic power for as long as he wields the weapon. Only melee weapons can have this ability.


Requirements Craft Magic Arms and Armor, Mythic Crafter, mythic severance; Price