Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | Other


Minor Artifacts | Major Artifacts | Metagame Artifacts | Transcendent Artifacts


Sword of Lust, Asheia

Source Artifacts and Legends pg. 50, Seven Swords of Sin pg. 32
Aura strong enchantment CL 16th
Slot none; Price —; Weight 6 lbs.

Statistics

Alignment LE; Ego 25
Senses 30 ft. (vision and hearing)
Int 18, Wis 10, Cha 10
Communication speech/telepathy (Common, Thassilonian)
Powers If the sword is active (see Dormancy below), it can cast create food and water, endure elements, and cure serious wounds 3 times per day.

Description

This beautiful blade is a +5 flaming longsword. While bearing the weapon, the wielder is immune to all enchantment effects. Any creature that casts an enchantment spell upon Asheia’s wielder is led to believe its spell or effect worked as normal and that the sword’s bearer is under its control, allowing the wielder to deceive his opponent if he so chooses (and doesn’t give his enemy a reason to believe its magic failed). Whenever Asheia strikes an opponent, the target must succeed at a DC 20 Will save or fall under the effects of a charm monster spell. Only one creature can be charmed in this way at a time. If another creature becomes charmed by the sword, the first is freed from this effect. If the sword instead scores a critical hit, the target must succeed at a DC 25 Will save or be affected by a dominate monster spell.

Dormancy The Alara’hai were crafted to serve the runelords of Thassilon. In modern times, however, these runelords lie dead or dormant. With no lords to serve, the weapons of their champions lie dormant as well, reducing each to a +2 weapon with the noted weapon special abilities (those detailed on page 469 of the Core Rulebook) but no other properties. The only way to awaken one of the blades is to restore its runelord master to active life or have some other legitimate ruler take up its master’s mantle (the weapon determines what is considered legitimate). The swords can detect such restorations and f lare to full power immediately, demanding their wielder seek out the restored runelord and swear eternal fealty.

Destruction

Each of the Seven Swords of Sin can be destroyed merely if commanded to break. That command, however, must come from the rightful runelord of the nation and school of magic associated with the blade.