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Source Technology Guide pg. 34
Price 200 gp


Vive revitalizes the body at the cost of mental acuity. This pharmaceutical has an onset time of 1 minute. It eliminates fatigue and exhaustion and heals 1d4 points of ability damage to a physical ability score (Strength, Dexterity, or Constitution) of the target’s choice. The first dose taken in a 24-hour period deals 1d2 points of ability damage to Intelligence and Wisdom; additional doses in that period deal 1d4 points of ability damage instead. Vive can be resisted with a successful DC 12 Fortitude saving throw.


Craft DC 22; Cost 100 gp
Craft Pharmaceutical, medical lab