Archives of Nethys

Pathfinder | Starfinder

Deities by Alignment | Deities by Pantheon


Barzahk

The Passage

Source Concordance of Rivals pg. 6
Pathfinder Wiki Barzahk

Details

Alignment N
Pantheon Psychopomp Usher
Areas of Concern Compasses, travelers, and vigils
Domains Knowledge, Protection, Repose, Travel
Subdomains N/A
Favored Weapon Club
Symbol Two straight lines that converge vertically through a circle

Obedience

Walk a road for an hour and keep a constant eye out for signs of fallen travelers or roadside graves. Tend to any of either you find. Gain a +4 insight bonus on Survival and Knowledge (geography) checks to find locations and avoid becoming lost, as well as on saving throws against magic effects that would force you to become lost (such as the maze spell).

Boons - Monitor Obedience

None

Source Concordance of Rivals pg. 6
1: Prepared Traveler (Sp) adjuring step 3/day, animal messenger 2/day, or phantom steed 1/day
2: Seasoned Traveler (Ex) You no longer take nonlethal damage from moving at a hustle overland. You gain Endurance and Nimble Moves as bonus feats.
3: Into the Dead Roads (Su) Once per day as a full-round action, you can open a door to the Dead Roads and guide others with you to cross huge distances or travel the planes. This duplicates the effects of a shadow walk or plane shift spell, with a caster level equal to twice your Hit Dice. In the case of a plane shift spell, the effect is not instantaneous, instead requiring 2d6 hours of travel by foot to arrive at a random point on the target plane.