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Fighter Class Details | Adv. Armor Training | Adv. Weapon Training | Weapon Groups | Archetypes

Warlord

Source Pathfinder: Worldscape #3 pg. 26
Honorable, fearless experts in gun and blade, warlords roam the dried seabeds of time-worn Mars, warring in great tribes for supremacy over a dying planet. Capable of relentless brutality and quick to flare into open hostilities, warlords cloak their violent ways with paens to great noble houses or honored ancient traditions, bringing an air of respectability and etiquette to the butchery of brazen blades against bare skin. Warlords eschew armor as impractical to their harsh and often desert-like environment, preferring the free movement of near- nakedness. Warlords tend to specialize in the traditional weapons of Barsoom, leaving them ignorant of even simple Weapons common on other worlds. The same impulse that guides a warlord to stick to the traditional garb and gear of his culture can lead to a single-mindedness of purpose that can propel him far within his tribe or noble house. Even warlords of low status in Martian society claim a connection— no matter how ancient—with some great chieftain or emperor, seeing in the glorious past a path to a more hopeful future. Barsoom confers noble status upon its warlords through ritual combat in the case of green Martians or on merit and upon great achievement or heroics in the case of red Martians, so climbing the ladder ofstatus is an important part of a warlord’s journey through life.

Class Skills: The warlord gains Acrobatics and Knowledge (nobility) as class skills as replacements for Swim and Knowledge (dungeoneering).

Weapon and Armor Proficiency: A warlord is proficient with the halberd. radium pistol*, rapier, radium rifle*, longspear, longsword, shortspear, spear, Thark rifle*, trident, and whip.

Warlords are not proficient with armor or shields.

This ability replaces the fighter’s standard Weapon and Armor Proficiency class feature.

Evasive Dueling (Ex): At 1st level, and at every even level thereafter, warlord can add a +1 dodge bonus to his Armor Class instead of taking a bonus feat. The dodge bonus does not apply when wearing any armor, when using a shield, or when carrying a medium or heavier load.

This ability modifies bonus feat.

Battle Bravado (Ex): At 3rd level. the warlord's self confidence and force of will make him more difficult to hit. When unarmored and unencumbered. the warlord adds his Charisma bonus(if any)to his AC and his CMD. In addition, the warlord gains a +1 dodge bonus at 7th, 11th, and 15th levels. He loses these bonuses when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

This ability replaces armor training.

Weapon Training (Ex): A warlord adds the following weapon group to those he can choose from when using weapon training.

Barsoomian: Halberd, radium pistol*, rapier, radium rifle*, longspear, longsword, shortspear, spear, Thark rifle*, trident, whip.

Sun-Bronzed Skin (Ex):: At 19th level, the warlord gains DR 5/- whenever he is not wearing armor or using a shield.

This ability replaces armor mastery.



* Rules for radium pistols. radium rifles. and Thark rifles can be found in the Pathfinder Chronicles appendix featured in Pathfinder Worldscape #2.