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Fighter Class Details | Adv. Armor Training | Adv. Weapon Training | Weapon Groups | Archetypes

Trench Fighter

Source Pathfinder #71: Rasputin Must Die! pg. 67
Note from Nethys: This archetype was introduced in a section on Modern Firearms, where guns were treated as the 'guns everywhere' mechanic. GMs may wish to read the appropriate section in Pathfinder #71 to see if this is suitable for their game.

Advances in technology have made archaic armors obsolete by the twentieth century, and modern soldiers concentrate training on firearms and swift feet.

Trench Warfare (Ex): Starting at 3rd level, a trench fighter can select one specific type of firearm (such as a machine gun, revolver, or rifle). He gains a bonus equal to his Dexterity modifier on damage rolls when firing that type of firearm. Every 4 levels thereafter (7th, 11th, and 15th), the trench fighter picks up another type of firearm, gaining these bonuses for those types as well. Furthermore, when behind partial, normal, or improved cover, a trench fighter gains an additional +2 AC bonus from the cover. This ability replaces armor training 1, 2, 3, and 4.