All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals


Undeath Inversion

Source Undead Slayer's Handbook pg. 27
School necromancy; Level arcanist 4, cleric 4, oracle 4, sorcerer 4, warpriest 4, witch 4, wizard 4

Casting

Casting Time 1 standard action
Components V, S, F/DF (a gold piece with one scratched face)

Effect

Range close (25 ft. + 5 ft./2 levels)
Target one undead creature
Duration 1 round/level (D); see text
Saving Throw Will negates, see text; Spell Resistance yes

Description

You alter an undead creature’s energy affinity so that it takes damage from negative energy and gains healing from positive energy, as if it were a living creature. If the target was able to channel negative energy or produce negative energy effects (such as inflict spells), these abilities produce positive energy instead, healing living targets and harming the undead. The target cannot impose negative levels on other creatures for the duration of the spell. The target’s creature type does not change, and it is still considered an undead creature. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity.