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Occult Rituals


Calculated Luck

Source Occult Mysteries pg. 50
School divination; Level cleric 3, oracle 3, warpriest 3, witch 4

Casting

Casting Time 1 standard action
Components V, S

Effect

Range personal
Target you
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

Description

You are able to use the Path of Numbers to substantially boost your combat preparedness, but your foresight comes at a price. Roll 3d8 and refer to the Eight Basic Energies table on page 51. After rolling, assign each die to one of the following.
  • Energy Type: You gain vulnerability to the energy type that matches the die’s result for the duration of the spell. You take half again as much damage (+50%) from that energy type, regardless of whether you successfully saved against the damaging spell or effect.
  • Magic School: For the spell’s duration, you cast all spells from the school that matches the die’s result at +1 caster level.
  • d20 Roll Type: You receive a +2 luck bonus on the d20 roll that matches the die’s result for the duration of the spell.

d8Energy TypeMagic Schoold20 Roll Type
1AirEnchantmentWill save
2ElectricityIllusionReflex save
3FireNecromancyAttack roll
4SonicEvocationInitiative roll
5AcidAbjurationFortitude save
6WaterTransmutationCaster level check
7ColdDivinationConcentration check
8EarthConjurationCombat Maneuver Check