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Careful Initiate

Careful Initiate CR 1/2

Source NPC Codex pg. 96
XP 200
Human monk 1
LN Medium humanoid (human)
Init +3; Senses Perception +6

Defense

AC 16, touch 16, flat-footed 12 (+3 Dex, +1 dodge, +2 Wis)
hp 9 (1d8+1)
Fort +2, Ref +5, Will +4

Offense

Speed 30 ft.
Melee unarmed strike +3 (1d6+1) or kama +3 (1d6+1) or unarmed strike flurry of blows +2/+2 (1d6+1)
Ranged light crossbow +3 (1d8/19–20) or shuriken +3 (1d2+1) or shuriken flurry of blows +2/+2 (1d2+1)
Special Attacks flurry of blows, stunning fist (1/day, DC 12)

Tactics

Before Combat The monk uses Stealth to catch enemies off-guard, starting any surprise round with Stunning Fist.
During Combat The monk never fights multiple opponents if she can help it, and prefers to use her shuriken with a flurry of blows before entering melee.

Statistics

Str 12, Dex 16, Con 10, Int 13, Wis 15, Cha 8
Base Atk +0; CMB +1; CMD 17
Feats Combat Reflexes, Dodge, Improved Unarmed Strike, Stunning Fist, Weapon Finesse
Skills Acrobatics +7, Knowledge (history, religion) +5, Perception +6, Sense Motive +6, Stealth +7
Languages Common, Dwarven
Combat Gear potions of cure light wounds (2), potions of mage armor (2), potions of magic weapon (2); Other Gear kama, light crossbow with 10 bolts, shuriken (20), 50 gp

Neophyte monks are often eager to prove their mettle in battle, but just as often their strict training means they tend to act tentatively when deprived of their master’s guidance.