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Ratfolk

This small, ratlike humanoid has a twitching, whiskered snout, pointed ears, and a long, leathery tail.

Creatures in "Ratfolk" Category

NameCR
Ratfolk1/3
Ratfolk Bravo2
Ratfolk Caravan Guard3
Ratfolk Chemist7
Ratfolk Elder8
Ratfolk Expedition Leader7
Ratfolk Sage6
Ratfolk Tinkerer1
Ratfolk Troubleshooter5
Ratfolk Warden4

Ratfolk, Ratfolk Warden

Ratfolk Warden CR 4

Source Monster Codex pg. 179
XP 1,200
Ratfolk fighter 5
N Small humanoid (ratfolk)
Init +2; Senses darkvision 60 ft.; Perception +2

Defense

AC 21, touch 13, flat-footed 19 (+7 armor, +2 Dex, +1 shield, +1 size)
hp 42 (5d10+10)
Fort +7, Ref +4, Will +2 (+1 vs. fear)
Defensive Abilities bravery +1

Offense

Speed 20 ft.
Melee mwk cold iron flail +11 (1d6+5), bite +2 (1d3+1) or short sword +8 (1d4+2/19–20), bite +2 (1d3+1)
Ranged light crossbow +8 (1d6/19–20)
Special Attacks swarming, weapon training (flails +1)

Tactics

During Combat Focused on defending her allies against attacks, the warden tries to disarm enemies so they pose less of a threat.

Statistics

Str 14, Dex 15, Con 14, Int 14, Wis 10, Cha 8
Base Atk +5; CMB +6 (+8 disarm or trip); CMD 18 (20 vs. disarm or trip)
Feats Combat Expertise, Improved Disarm, Improved Trip, Sharptooth, Weapon Focus (flail), Weapon Specialization (flail)
Skills Climb +8, Craft (alchemy) +4, Handle Animal +4, Intimidate +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Perception +2, Survival +7, Swim +8, Use Magic Device +1
Languages Common
SQ armor training 1
Combat Gear potion of cure moderate wounds, acid; Other Gear +1 breastplate, mwk light steel shield, light crossbow with 20 mwk bolts, mwk cold iron flail, short sword, cloak of resistance +1, 148 gp

Ecology

Environment warm deserts or urban

Description

Because they trade so widely, ratfolk acquire interesting equipment—including black powder and rare metals.