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Troll

Source Pathfinder RPG Bestiary pg. 268

Creatures in "Troll" Category

NameCR
Canopy Troll3
Chimney Troll2
Flood Troll2
Ice Troll4
Jotund Troll15
Moss Troll3
Mountain Troll14
Rock Troll6
Sewer Troll2
Troll5
Troll Acolyte6
Troll Berserker9
Troll Brute7
Troll Elder Matron10
Troll Fury8
Troll Monarch15
Troll Render10
Troll Ripper8
Troll Warden6

Troll, Mountain Troll

This enormous, stooped creature has powerful limbs; a mane of gritty brown fur; and a ferocious, tusked underbite.

Mountain Troll CR 14

Source Lands of the Linnorm Kings pg. 62
XP 38,400
CN Huge humanoid (giant)
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +15

Defense

AC 29, touch 9, flat-footed 28 (+1 Dex, +20 natural, –2 size)
hp 207 (18d8+126); regeneration 10 (acid or fire)
Fort +18, Ref +7, Will +15
Defensive Abilities rock catching, stubborn
Weaknesses vulnerable to sonic

Offense

Speed 40 ft., burrow 10 ft., climb 40 ft.
Melee bite +24 (2d10+13), 2 claws +24 (2d6+13)
Ranged rock +13/+8/+3 (2d8+19)
Space 15 ft., Reach 15 ft.
Special Attacks rend (2 claws, 2d6+13), rock throwing (120 ft.)
Spell-Like Abilities (CL 14th; concentration +13)
At will—stone shape
3/day—spike stones (DC 13), stone tell
1/day—earthquake (DC 17), flesh to stone (DC 15), summon monster VIII (earth elemental only)

Statistics

Str 36, Dex 13, Con 25, Int 7, Wis 16, Cha 8
Base Atk +13; CMB +28; CMD 39
Feats Awesome Blow, Deadly Aim, Improved Bull Rush, Improved Iron Will, Improved Vital Strike, Iron Will, Power Attack, Quick Draw, Vital Strike
Skills Climb +33, Perception +15
Languages Giant

Ecology

Environment cold mountains
Organization solitary or pair
Treasure standard

Special Abilities

Stubborn (Ex) A mountain troll gains a +4 racial bonus on all Will saving throws. In addition, if the troll fails a saving throw against a charm or compulsion effect, it can immediately attempt a second saving throw against the same effect on the next round to end the duration of the effect early.

Description

Though grotesque, charmless, and prone to fits of violence, mountain trolls are not inherently evil, nor do they always attack intruders on sight. A mountain troll prefers to withdraw and observe before entering combat, lumbering forth to attack only if intruders make clear their intentions to harm it or its allies, or if the newcomers seem to be encroaching upon the troll’s territory rather than simply passing through. Once enraged, a mountain troll is a savage opponent, calling upon its native strength and alliances with elementals to bury its opponents in stone or spread their entrails across the slopes.

Mountain trolls prefer to live in narrow ravines or shallow caves that allow them to look out over the landscape. They sometimes knuckle-walk like a gorilla, but when angered they rear up to their full height of nearly 30 feet. Mountain trolls have a close association with the First World, similar to that possessed by gnomes, which grants them magical abilities and unusual patience. They are quick to forge alliances with fey, and while they see smaller trolls as sadists, they nonetheless feel a sort of familial responsibility. Lesser trolls often capitalize upon mountain trolls’ generosity, but take care to abide by their larger cousins’ rules when sheltering in their homes. Mountain trolls have even been known to aid explorers or give advice, provided they are treated with respect.