Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Elemental (Aether)

Source Bestiary 5 pg. 106
This strange entity is formed from interwoven, translucent threads of an unusual multicolored material.

Languages Aquan, Auran, Ignan, Terran

Ecology

Environment any (Ethereal Plane)
Organization solitary, pair, or gang (3–8)
Treasure none

Special Abilities

Telekinetic Invisibility (Ex) An aether elemental’s body bends light and dampens sound waves. This works as the kineticist utility wild talent telekinetic invisibility, except that it is constant and doesn’t end when the elemental attacks. As this ability is inherent, it is not subject to effects such as invisibility purge.

Telekinetic Throw (Ex) An aether elemental can fling a creature or object (with a maximum range of 480 feet). A creature receives a Fortitude save to avoid being thrown (the save DC is Constitution-based). The telekinetic throw deals the listed damage to both the thrown creature or object and the target. The aether elemental can throw a creature or object that weighs at most 50 pounds per Hit Die the elemental possesses.

Telekinetic Deflection (Su) An aether elemental gains a deflection bonus to its AC equal to its Constitution modifier.

Telekinetic Maneuver (Su) An aether elemental can attempt a ranged combat maneuver check, as per telekinesis, with a CMB equal to its Hit Dice + its Dexterity modifier.

Creatures in "Elemental (Aether)" Category

NameCR
Elder Aether Elemental11
Greater Aether Elemental9
Huge Aether Elemental7
Large Aether Elemental5
Medium Aether Elemental3
Small Aether Elemental1

Elemental (Aether), Greater Aether Elemental

Greater Aether Elemental CR 9

Source Bestiary 5 pg. 107
XP 6,400
N Huge outsider (aether, elemental, extraplanar)
Init +14; Senses blindsense 60 ft., darkvision 60 ft.; Perception +16

Defense

AC 24, touch 24, flat-footed 14 (+6 deflection, +10 Dex, –2 size)
hp 149 (13d10+78)
Fort +14, Ref +18, Will +6
Defensive Abilities telekinetic deflection; DR 10/—; Immune elemental traits, force

Offense

Speed fly 60 ft. (good)
Melee 2 slams +16 (2d8+5)
Ranged telekinetic throw +21 (8d6+7/19–20)
Space 15 ft., Reach 15 ft.
Special Attacks telekinetic maneuver, telekinetic throw (DC 18)

Statistics

Str 20, Dex 31, Con 22, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +20; CMD 46
Feats Deadly Aim, Improved Critical (telekinetic throw), Improved Initiative, Improved Iron Will, Improved Precise Shot, Iron Will, Point-Blank Shot, Precise Shot
Skills Acrobatics +26, Fly +26, Knowledge (planes) +15, Perception +16, Stealth +18
SQ telekinetic invisibility

Ecology

Environment any (Ethereal Plane)
Organization solitary, pair, or gang (3–8)
Treasure none

Aether elementals are made of living aether, the rare fifth element that arises on the Ethereal Plane near the borders of the Elemental Planes.