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Goblin, Goblin Stickylord

Goblin Stickylord CR 6

Source Monster Codex pg. 111
XP 2,400
Goblin alchemist 7 (Pathfinder RPG Advanced Player’s Guide 26)
NE Small humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception +10

Defense

AC 24, touch 17, flat-footed 18 (+5 armor, +6 Dex, +2 natural, +1 size)
hp 49 (7d8+14)
Fort +7, Ref +12, Will +3; +2 vs. fire, +4 vs. poison
Resist fire 5

Offense

Speed 30 ft.
Melee heavy mace +4 (1d6–2)
Ranged light crossbow +12 (1d6/19–20)
Special Attacks bomb 10/day (4d6+3 fire, DC 16)
Alchemist Extracts Prepared (CL 7th)
3rd—heroism, resinous skinUC (DC 16)
2nd—alchemical allocationAPG (2), barkskin, see invisibility
1st—disguise self, expeditious retreat, reduce person (DC 14), shield, targeted bomb admixtureUC

Tactics

During Combat The goblin patiently quaffs his mutagen, casts buff spells on himself, and then proceeds to bomb his enemies.

Statistics

Str 6, Dex 22, Con 13, Int 16, Wis 10, Cha 8
Base Atk +5; CMB +2; CMD 18
Feats Brew Potion, Fire TamerARG, Flame HeartARG, Point-Blank Shot, Precise Shot, Throw Anything
Skills Craft (alchemy) +13, Disable Device +16, Heal +4, Intimidate +6 (+8 vs. goblins), Knowledge (arcana, nature) +7, Perception +10, Ride +10, Sleight of Hand +11, Spellcraft +11, Stealth +21, Survival +4, Use Magic Device +5
Languages Aklo, Aquan, Goblin, Undercommon
SQ alchemy (alchemy crafting +7, identify potions), discoveries (precise bombs [3 squares], tanglefoot bombUM, wingsUM), mutagen (+4/–2, +2 natural, 70 minutes), poison use, swift alchemy, swift poisoning
Combat Gear potion of fly, potion of fox’s cunning, potion of invisibility, wand of freedom of movement (2 charges), tanglefoot bags (8); Other Gear +1 mithral chain shirt, heavy mace, light crossbow with 20 bolts, cloak of resistance +1, universal solvent (2), 11 gp

Ecology

Environment temperate forest and plains (usually coastal regions)

Description

Goblin stickylords are a decidedly bizarre breed of goblin alchemists. Unlike normal goblin alchemists, who focus on spreading around as much fire and flame as possible, stickylords have learned the value of locking enemies in place and then burning them.

In order to make their gluey concoctions, goblin stickylords explore every aspect of adhesion, combining mundane materials like glue, pitch, and less pleasant substances with magic. These unique reagents are often harvested by lesser goblin minions—the better to keep the powerful stickylord from getting covered in bee stings or drowning in mud. (Sadly for these minions, stickylords need test subjects, so even faithful service is no guarantee that they won’t be stuck to a stump in order for a stickylord to try out a new formula—or practice aiming.)

On the battlefield, stickylords use their tanglefoot bomb discovery to stick enemies to the ground while the bomb’s clinging fire does its job. Many command lesser alchemists or teams of pyromaniacs armed with fire arrows and alchemist’s fire, who are ready to lob their projectiles once the stickylord can get the enemy to stop moving around.

Despite their obsession, goblin stickylords are careful to always carry powerful solvents, as even the best of them wind up glued in place on occasion.

Creatures in "Goblin" Category

NameCR
Goblin1/3
Goblin Chief9
Goblin Commando2
Goblin Firestarter4
Goblin Frog-Talker5
Goblin Outrider1
Goblin Sneak1
Goblin Stickylord6
Goblin Vulture Pilot3
Grizzled Rider5
Monkey Goblin1/2
Mutant Goblin3