Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Creatures in "Goblin" Category

NameCR
Goblin1/3
Goblin Chief9
Goblin Commando2
Goblin Firestarter4
Goblin Frog-Talker5
Goblin Outrider1
Goblin Sneak1
Goblin Stickylord6
Goblin Vulture Pilot3
Grizzled Rider5
Monkey Goblin1/2
Mutant Goblin3

Goblin, Goblin Frog-Talker

Goblin Frog-Talker CR 5

Source Monster Codex pg. 110
XP 1,600
Goblin witch 6 (Pathfinder RPG Advanced Player’s Guide 65)
NE Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +7

Defense

AC 19, touch 15, flat-footed 16 (+4 armor, +1 deflection, +3 Dex, +1 size)
hp 47 (6d6+24)
Fort +5, Ref +6, Will +7

Offense

Speed 30 ft.
Melee dagger +2 (1d3–2/19–20)
Ranged javelin +7 (1d4–2)
Special Attacks hexes (evil eye [–2, 6 rounds], misfortune [1 round], mud witch, poison steep, swamp hagUM)
Witch Spells Prepared (CL 6th; concentration +9)
3rd—blink, lightning bolt (DC 16), spit venomUM (DC 16)
2nd—feast of ashesAPG (DC 15), frost fallUC (DC 15), invisibility, vomit swarmAPG
1st—command (DC 14), mage armor, obscuring mist, sleep (DC 14)
0 (at will)—dancing lights, daze (DC 13), detect magic, touch of fatigue (DC 13)
Patron deception

Tactics

Before Combat The frog-talker casts mage armor.
During Combat A frog-talker uses blink and invisibility to avoid melee opponents, and attacks with hexes and ranged spells.
Base Statistics Without mage armor, the frog-talker’s statistics are AC 15, touch 15, flat-footed 12.

Statistics

Str 6, Dex 17, Con 14, Int 16, Wis 12, Cha 8
Base Atk +3; CMB +0; CMD 14
Feats Brew Potion, Extra Hex, Toughness
Skills Craft (alchemy) +9, Intimidate +8, Perception +7, Ride +7, Spellcraft +12, Stealth +17, Swim +1; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Giant, Goblin, Orc
SQ witch’s familiar (frog)
Combat Gear potion of air bubbleUC, potions of alter self (2), potions of cure moderate wounds (3), potion of fly, potions of ghostly disguise (2), potion of hex ward, alchemist’s fire (2), antitoxin (2), smokesticks (2), tanglefoot bags (2); Other Gear dagger, javelin, cloak of resistance +1, ring of protection +1, delicious poisoned food (1 lb.), 79 gp

Ecology

Environment temperate forest and plains (usually coastal regions)

Description

Frog-talkers are among the most feared of all goblins; most don’t even want to be on the good sides of these witches. Frog-talkers are cruel and fearless masters. It’s said the frog-talkers bathe in mud and leeches every fortnight to renew their dedication to their patron, the god of filth and blood—and based on their pale complexions and emaciated frames, few doubt it. These mysterious witches often live alone, or surround themselves with acolytes and terrified goblin minions given to them by superstitious chieftains.

No two goblins will give you the same answer about why they fear frog-talkers. Some legends claim that the frog-talkers aren’t real goblins, but swamp ghosts in disguise. Others claim that they’re indeed goblins, but controlled by hideous brain-leeches that have wriggled into their ears. And still others say that worshiping the filth god is scary enough on its own.

Regardless of what their origins may be, frog-talkers are powerful spellcasters who vomit up swarms of swamp creatures to do their bidding and fry disobedient minions with sizzling lightning. The only mortal creatures a frogtalker seems to truly respect are (naturally) frogs, and most keep a frog or toad on their person at all times. But the most worrying aspect of frog-talkers is that they don’t appear to feel fear—an otherwise omnipresent aspect of goblin life.