Archives of Nethys

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Creatures in "Gnoll" Category

NameCR
Chosen of Lamashtu12
Eye of Lamashtu5
Flind3
Gnoll1
Gnoll Bouda13
Gnoll Bruiser3
Gnoll Lieutenant6
Gnoll Packlord9
Gnoll Rageborn3
Gnoll Ravager11
Gnoll Sergeant4
Gnoll Warden10
Unchosen4

Gnoll, Gnoll Lieutenant

Gnoll Lieutenant CR 6

Source Monster Codex pg. 96
XP 2,400
Gnoll fighter 5
CE Medium humanoid (gnoll)
Init +1; Senses darkvision 60 ft.; Perception +0

Defense

AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +1 natural, +1 shield)
hp 55 (7 HD; 2d8+5d10+19)
Fort +10, Ref +3, Will +2 (+1 vs. fear)
Defensive Abilities bravery +1

Offense

Speed 20 ft.
Melee +1 scorpion whip +14/+9 (1d4 +9)
Ranged mwk javelin +8/+3 (1d6+5)
Special Attacks weapon training (flails +1)

Tactics

During Combat The gnoll lieutenant demoralizes foes and lashes out with his scorpion whip from a distance.

Statistics

Str 20, Dex 12, Con 15, Int 6, Wis 10, Cha 12
Base Atk +6; CMB +11; CMD 22
Feats Dazzling Display, Exotic Weapon Proficiency (whip), Improved Whip MasteryUC, Intimidating Prowess, Power Attack, Weapon Focus (whip), Whip MasteryUC
Skills Intimidate +16
Languages Gnoll
SQ armor training 1
Combat Gear potions of cure light wounds (2), potion of cure moderate wounds, alchemist’s fire (3), thunderstones (2); Other Gear mwk splint mail, mwk light steel shield, +1 scorpion whipUE, mwk javelin, cloak of resistance +1, 15 gp

Ecology

Environment warm plains or desert

Description

Gnoll lieutenants use intimidation and the crack of their scorpion whips to push lesser members of the pack into battle and to demoralize their enemies.