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Drow, Drow Matron

Drow Matron CR 15

Source Monster Codex pg. 39
XP 51,200
Drow noble cleric (demonic apostle) 15 (Pathfinder RPG Advanced Race Guide 104)
CE Medium humanoid (elf)
Init +6; Senses darkvision 120 ft.; Perception +19

Defense

AC 24, touch 14, flat-footed 21 (+8 armor, +4 deflection, +2 Dex, +1 dodge)
hp 101 (15d8+30)
Fort +10, Ref +7, Will +18; +2 vs. enchantment
Immune sleep; SR 26
Weaknesses light blindness

Offense

Speed 20 ft.
Melee +1 heavy mace +12/+7/+2 (1d8+1)
Special Attacks demonic channel 7/day (DC 19, 8d6 plus sicken or special), hand of the acolyte (10/day), scythe of evil (7 rounds, 2/day)
Spell-Like Abilities (CL 15th; concentration +17)
Constant—detect magic
At will—dancing lights, deeper darkness, faerie fire, feather fall, levitate
1/day—dispel magic, divine favor, suggestion (DC 15)
Domain S pell-Like Abilities (CL 15th; concentration +22)
10/day—touch of evil (7 rounds)
2/day—dispelling touch
Cleric Spells Prepared (CL 15th; concentration +22)
8th—fire storm (DC 25), unholy auraD (DC 25)
7th—blasphemyD (DC 24), destruction (DC 25), ethereal jaunt, summon monster VII
6th—antilife shell, antimagic fieldD, greater dispel magic, harm (DC 24), heal
5th—communal spell immunityUC, dispel goodD (DC 22), fickle windsUM, flame strike (DC 22), slay living (DC 23), wall of stone (DC 22)
4th—cure critical wounds, dimensional anchor, divine power, freedom of movement, imbue with spell abilityD, summoner conduitUC (DC 22)
3rd—bestow curse (DC 21), chain of perditionUC, dispel magic, invisibility purge, magic circle against goodD, protection from energy, water breathing
2nd—align weaponD (evil only), delay poison, dread boltUM (DC 19), hold person (DC 19), lesser restoration, protective penumbraUM, sound burst (DC 19)
1st—cure light wounds (2), entropic shield, murderous commandUM (2, DC 18), protection from goodD, shield of faith
0 (at will)—detect magic, detect poison, guidance, read magic
D domain spell; Domains Evil, Magic

Statistics

Str 10, Dex 14, Con 12, Int 14, Wis 24, Cha 15
Base Atk +11; CMB +11; CMD 25
Feats Combat Casting, Dodge, Extra Channel, Improved Initiative, Improved Iron Will, Iron Will, Spell Focus (necromancy), Toughness
Skills Bluff +10, Diplomacy +9, Intimidate +12, Knowledge (arcana) +9, Knowledge (history) +8, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +15, Perception +19, Sense Motive +20, Spellcraft +13
Languages Abyssal, Common, Elven, Undercommon
SQ poison use, quasit familiar
Combat Gear potion of displacement, potion of invisibility, scroll of blade barrier, scrolls of cure moderate wounds (2), scroll of mass cure serious wounds, scroll of summon monster VII; Other Gear +2 mithral chainmail, +1 heavy mace, belt of incredible dexterity +2, headband of inspired wisdom +4, ring of protection +1, reliquary, spell component pouch, 183 gp

Ecology

Environment underground

Description

Born with unusual powers, the matron has survived coup attempts by countless rivals to remain the head of her house.

Creatures in "Drow" Category

NameCR
Drow1/3
Drow Demonic Champion9
Drow House Captain6
Drow House Guard2
Drow Master Scout7
Drow Matron15
Drow Noble3
Drow Poisoner11
Drow Priest5
Drow Scout1

Drow

This dark-skinned elf stands in a battle-ready pose, her hair silver and eyes white and pupilless.