Source Bestiary 6 pg. 104 Planar dragons originate in the outer Planes, but migrate via portals or other methods to the Material Plane. There, they reshape their lairs to reflect their home planes.Age Categories Many of a true dragon's abilities, attacks, and other statistics improve as a dragon grows older. These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on the Dragon Age Categories table.
Age Category  Age in Years  CR  Size  Hit Dice  Natural Armor  Breath Weapon  1 Wyrmling  0–5  Base  Base  Base  Base  Base  2 Very young  6–15  Base + 2  Base + 1  Base + 2  Base + 3  Base × 2  3 Young  16–25  Base + 4  Base + 2  Base + 4  Base + 6  Base × 3  4 Juvenile  26–50  Base + 5  Base + 2  Base + 6  Base + 9  Base × 4  5 Young adult  51–100  Base + 7  Base + 3  Base + 8  Base + 12  Base × 5  6 Adult  101–200  Base + 8  Base + 3  Base + 10  Base + 15  Base × 6  7 Mature adult  201–400  Base + 9  Base + 3  Base + 12  Base + 18  Base × 7  8 Old  401–600  Base + 11  Base + 4  Base + 14  Base + 21  Base × 8  9 Very old  601–800  Base + 12  Base + 4  Base + 16  Base + 24  Base × 9  10 Ancient  801–1,000  Base + 13  Base + 4  Base + 18  Base + 27  Base × 10  11 Wyrm  1,001–1,200  Base + 14  Base + 4  Base + 20  Base + 30  Base × 11  12 Great wyrm  1,201+  Base + 16  Base + 5  Base + 22  Base + 33  Base × 12 
Age Category: This is the age category's name. Age in Years: This is the dragon's actual age. CR: This column modifies the dragon's base CR. Size: This shows how many size categories by which to increase the dragon's base size, depending on its age (from Tiny to Small, Small to Medium, and so on). A true dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, true dragons gain ability score increases according to their age category, as indicated on the Dragon Ability Scores table. Hit Dice: This shows how many additional Hit Dice a dragon gains over its base Hit Dice as it grows. Increases to Hit Dice grant extra hit points, feats, and skill ranks as well as increase the dragon's base attack bonus and base save bonuses. Dragons have skill ranks equal to 6 + their Intelligence modifier per Hit Die. A dragon's increases to ability scores for gaining Hit Dice are included in the total ability score increases (see the Dragon Ability Scores table). Natural Armor: This shows by what amount the dragon's base natural armor bonus increases with each age category. Breath Weapon: Each dragon has a breath weapon (see Combat) that deals a base amount of damage. This multiplier increases the number of dice of damage dealt by the dragon's breath weapon. For example, a mature adult dragon with a base breath weapon that deals 2d6 acid damage would deal 14d6 acid damage (due to the ×7 multiplier).
Age Category  Str  Dex  Con  Int  Wis  Chr  1 Wyrmling  Base  Base  Base  Base  Base  Base  2 Very young  Base + 4  Base – 2  Base + 2  Base + 2  Base + 2  Base + 2  3 Young  Base + 8  Base – 2  Base + 4  Base + 2  Base + 2  Base + 2  4 Juvenile  Base + 10  Base – 2  Base + 6  Base + 4  Base + 4  Base + 4  5 Young adult  Base + 12  Base – 4  Base + 6  Base + 4  Base + 4  Base + 4  6 Adult  Base + 14  Base – 4  Base + 8  Base + 6  Base + 6  Base + 6  7 Mature adult  Base + 16  Base – 4  Base + 8  Base + 6  Base + 6  Base + 6  8 Old  Base + 18  Base – 6  Base + 10  Base + 8  Base + 8  Base + 8  9 Very old  Base + 20  Base – 6  Base + 10  Base + 8  Base + 8  Base + 8  10 Ancient  Base + 22  Base – 6  Base + 12  Base + 10  Base + 10  Base + 10  11 Wyrm  Base + 24  Base – 8  Base + 12  Base + 10  Base + 10  Base + 10  12 Great wyrm  Base + 26  Base – 8  Base + 14  Base + 12  Base + 12  Base + 12  Combat The Dragon Attacks and Speeds table lists the attacks a dragon can employ and the damage it deals (a dash indicates that a dragon of that size does not possess that natural attack). Other abilities described here are gained by dragons when they reach a specific age category.
Size  Fly Speed (maneuverability)  1 Bite  2 Claws  2 Wings  1 Tail Slap  1 Crush  1 Tail Sweep  Breath Weapon  Line  Cone  Tiny  100 ft. (average)  1d4  1d3  —  —  —  —  30 ft.  15 ft.  Small  150 ft. (average)  1d6  1d4  —  —  —  —  40 ft.  20 ft.  Medium  150 ft. (average)  1d8  1d6  1d4  —  —  —  60 ft.  30 ft.  Large  200 ft. (poor)  2d6  1d8  1d6  1d8  —  —  80 ft.  40 ft.  Huge  200 ft. (poor)  2d8  2d6  1d8  2d6  2d8  —  100 ft.  50 ft.  Gargantuan  250 ft. (clumsy)  4d6  2d8  2d6  2d8  4d6  2d6  120 ft.  60 ft.  Colossal  250 ft. (clumsy)  4d8  4d6  2d8  4d6  4d8  2d8  140 ft.  70 ft.  Fly Speed: A dragon's fly speed increases as indicated, according to its size. Bite: This is a primary attack that deals the indicated damage plus 11/2 times the dragon's Strength bonus (even though it has more than one attack). A dragon's bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons). Claws: These primary attacks deal the indicated damage plus the dragon's Strength bonus. Wings: The dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the dragon's Strength bonus. Tail Slap: The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 11/2 times the dragon's Strength bonus (this is an exception to the normal secondary attack rules). Crush (Ex): A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals the indicated damage plus 11/2 times the dragon's Strength bonus. Tail Sweep (Ex): This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a halfcircle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 11/2 times the dragon's Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon). Breath Weapon (Su): Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon's choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon's size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 dragon's HD + dragon's Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled. Additional Dragon Rules Damage Reduction: Dragons gain damage reduction as they age, as indicated on each dragon's specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Dragon Senses (Ex): Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light. Frightful Presence (Ex): A dragon's frightful presence has a range equal to 30 feet × the dragon's age category, but otherwise functions as detailed in the Universal Monster Rules. Immunities (Ex): Every dragon is immune to sleep and paralysis. In addition, a dragon is immune to one or two additional forms of attack no matter what its age, as given in its description. Planar Infusion (Su): a juvenile or older planar dragon can influence its surroundings as fullround action, causing an area with a radius of 30 feet x the dragon's age category number to be treated as an extension of its home plane. This imposes that plane's strong alignment traits and grants the plane's enhanced and impeded magic traits, affects whether a creature is treated as native or extraplanar for the purpose of spells like dismissal and creates minor sensory effects evoking that plane. This effect is immobile and lasts for 10 days or until the dragon dies or uses this ability again. Spell Resistance (Ex): As dragons grow older, they become more resistant to spells and spelllike abilities, as indicated in the dragon descriptions. A dragon's SR is equal to 11 + its CR. Spells: A planar dragon knows and casts spells as per an oracle of the level indicated in its specific description. Its caster level depends on its age, as given for each type.
Paradise DragonLG dragon (extraplanar, good, lawful) Base Statistics CR 8; Size Small; Hit Dice 10d12 Speed 60 ft. Natural Armor +8; Breath Weapon line, 2d8 force Str 17, Dex 14, Con 17, Int 14, Wis 15, Cha 14 Ecology Environment any (Heaven) Organization solitary Treasure triple Special Abilities Banishing Breath (Su) Any called or summoned creature damaged by a paradise dragon’s breath weapon must succeed at a Will save (the DC equals that of the dragon’s breath weapon) or be returned to its home plane, as per dismissal.
Graceful Flight (Ex) A paradise dragon’s aerial maneuverability is one step better than normal.
Heavenly Aid (Ex) When a paradise dragon uses the aid another action, the bonus it grants is +4 rather than +2.
Rebuking Breath (Su) A creature that takes damage from a paradise dragon’s breath weapon is subject to a bull rush.
Redemption (Su) Once per month, a paradise dragon can offer a dead creature a second chance at life. If the creature’s soul accepts, it is revived as per true resurrection, and its alignment shifts two steps toward lawful good.
Resolute (Ex) A paradise dragon is immune to force effects, petrification, and poison.
Sacred Space (Su) Nonevil allies in the area of a paradise dragon’s planar infusion heal at twice the natural rate and gain a +2 sacred bonus on their saving throws.
Seeking Breath (Su) Once each time it uses its breath weapon, if the breath strikes a chaotic or evil creature, the dragon can bend the line of the breath weapon up to 90 degrees.
Age Category  Special Abilities  Caster Level  Wyrmling  Graceful flight, resolute  —  Very young  Heavenly aid  —  Young  Rebuking breath  1st  Juvenile  Frightful presence, planar infusion  3rd  Young adult  DR 5/evil, spell resistance  5th  Adult  Sacred space  7th  Mature adult  DR 10/evil  9th  Old  Seeking breath  11th  Very old  DR 15/evil  13th  Ancient  Banishing breath  15th  Wyrm  DR 20/evil  17th  Great Wyrm  Redemption  19th 
Creatures in "Dragon (Planar, Paradise)" CategoryDragon (Planar, Paradise), Ancient Paraside DragonThis sleek dragon carries itself with regal dignity. Its eyes glow
with heavenly light.Ancient Paraside Dragon CR 21Source Bestiary 6 pg. 105 XP 409,600 LG Gargantuan dragon (extraplanar, good, lawful) Init +3; Senses dragon senses; Perception +42 Aura frightful presence (300 ft., DC 31)DefenseAC 40, touch 5, flatfooted 40 (–1 Dex, +35 natural, –4 size) hp 434 (28d12+252) Fort +25, Ref +15, Will +23 DR 15/evil; Immune force effects, paralysis,
petrification, poison, sleep; SR 32OffenseSpeed 60 ft., fly 250 ft. (poor) Melee bite +39 (4d6+21/19–20), 2 claws +39
(2d8+14/19–20), tail slap +36 (2d8+21), 2 wings
+36 (2d6+7) Space 20 ft., Reach 15 ft. (20 ft. with bite) Special Attacks banishing breath, breath weapon (120ft. line,
20d8 force damage, Reflex DC 33 half), crush, rebuking
breath, seeking breath, tail sweep Oracle Spells Known (CL 15th; concentration +22) 7th (5)—circle of clarity, holy word (DC 24) 6th (7)—forbiddance, heal, wind walk 5th (7)—atonement, dispel evil, flame strike (DC 22), mark of justice 4th (7)—dismissal (DC 21), divine power, holy smite (DC 21), restoration 3rd (8)—cure serious wounds, daylight, dispel magic, searing light 2nd (8)—aid, cure moderate wounds, lesser restoration, make whole, shield other 1st (8)—bless, cure light wounds, divine favor, remove fear, shield of faith 0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink, stabilize, virtueStatisticsStr 39, Dex 8, Con 29, Int 24, Wis 25, Cha 24 Base Atk +28; CMB +46; CMD 55 (59 vs. trip) Feats Alertness, Blinding Critical, Critical Focus, Extend Spell, Hover, Improved Critical (bite, claw), Improved Initiative, Multiattack, Persuasive, Power Attack, Quicken Spell, Weapon
Focus (bite, claw) Skills Diplomacy +42, Fly +20, Heal +38, Intimidate +42,
Knowledge (arcana, history, nobility, planes, religion) +38,
Perception +42, Sense Motive +42, Spellcraft +38, Survival +38 Languages Celestial, Common, Draconic SQ graceful flight, heavenly aid, planar infusion (300 ft.),
sacred spaceDescriptionParadise dragons create holy sanctums of light and harmony
to shield their followers from the multiverse’s evil.
