Source Bestiary 3 pg. 94 This massive serpentine and wingless creature has jade scales and antlers, and sounds like grinding stones as it stalks forth.
Although chromatic and metallic dragons are the most widely known, other categories of true dragon exist. Presented here are the five imperial dragons, regal guardians of ancient lands and servants of cosmic balance.Age Categories Many of a true dragon's abilities, attacks, and other statistics improve as a dragon grows older. These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on the Dragon Age Categories table.
Age Category  Age in Years  CR  Size  Hit Dice  Natural Armor  Breath Weapon  1 Wyrmling  0–5  Base  Base  Base  Base  Base  2 Very young  6–15  Base + 2  Base + 1  Base + 2  Base + 3  Base × 2  3 Young  16–25  Base + 4  Base + 2  Base + 4  Base + 6  Base × 3  4 Juvenile  26–50  Base + 5  Base + 2  Base + 6  Base + 9  Base × 4  5 Young adult  51–100  Base + 7  Base + 3  Base + 8  Base + 12  Base × 5  6 Adult  101–200  Base + 8  Base + 3  Base + 10  Base + 15  Base × 6  7 Mature adult  201–400  Base + 9  Base + 3  Base + 12  Base + 18  Base × 7  8 Old  401–600  Base + 11  Base + 4  Base + 14  Base + 21  Base × 8  9 Very old  601–800  Base + 12  Base + 4  Base + 16  Base + 24  Base × 9  10 Ancient  801–1,000  Base + 13  Base + 4  Base + 18  Base + 27  Base × 10  11 Wyrm  1,001–1,200  Base + 14  Base + 4  Base + 20  Base + 30  Base × 11  12 Great wyrm  1,201+  Base + 16  Base + 5  Base + 22  Base + 33  Base × 12 
Age Category: This is the age category's name. Age in Years: This is the dragon's actual age. CR: This column modifies the dragon's base CR. Size: This shows how many size categories by which to increase the dragon's base size, depending on its age (from Tiny to Small, Small to Medium, and so on). A true dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, true dragons gain ability score increases according to their age category, as indicated on the Dragon Ability Scores table. Hit Dice: This shows how many additional Hit Dice a dragon gains over its base Hit Dice as it grows. Increases to Hit Dice grant extra hit points, feats, and skill ranks as well as increase the dragon's base attack bonus and base save bonuses. Dragons have skill ranks equal to 6 + their Intelligence modifier per Hit Die. A dragon's increases to ability scores for gaining Hit Dice are included in the total ability score increases (see the Dragon Ability Scores table). Natural Armor: This shows by what amount the dragon's base natural armor bonus increases with each age category. Breath Weapon: Each dragon has a breath weapon (see Combat) that deals a base amount of damage. This multiplier increases the number of dice of damage dealt by the dragon's breath weapon. For example, a mature adult dragon with a base breath weapon that deals 2d6 acid damage would deal 14d6 acid damage (due to the ×7 multiplier).
Age Category  Str  Dex  Con  Int  Wis  Chr  1 Wyrmling  Base  Base  Base  Base  Base  Base  2 Very young  Base + 4  Base – 2  Base + 2  Base + 2  Base + 2  Base + 2  3 Young  Base + 8  Base – 2  Base + 4  Base + 2  Base + 2  Base + 2  4 Juvenile  Base + 10  Base – 2  Base + 6  Base + 4  Base + 4  Base + 4  5 Young adult  Base + 12  Base – 4  Base + 6  Base + 4  Base + 4  Base + 4  6 Adult  Base + 14  Base – 4  Base + 8  Base + 6  Base + 6  Base + 6  7 Mature adult  Base + 16  Base – 4  Base + 8  Base + 6  Base + 6  Base + 6  8 Old  Base + 18  Base – 6  Base + 10  Base + 8  Base + 8  Base + 8  9 Very old  Base + 20  Base – 6  Base + 10  Base + 8  Base + 8  Base + 8  10 Ancient  Base + 22  Base – 6  Base + 12  Base + 10  Base + 10  Base + 10  11 Wyrm  Base + 24  Base – 8  Base + 12  Base + 10  Base + 10  Base + 10  12 Great wyrm  Base + 26  Base – 8  Base + 14  Base + 12  Base + 12  Base + 12  Combat The Dragon Attacks and Speeds table lists the attacks a dragon can employ and the damage it deals (a dash indicates that a dragon of that size does not possess that natural attack). Other abilities described here are gained by dragons when they reach a specific age category.
Size  Fly Speed (maneuverability)  1 Bite  2 Claws  Gore  1 Tail Slap  1 Crush  1 Tail Sweep  Breath Weapon  Line  Cone  Tiny  100 ft. (average)  1d4  1d3  —  —  —  —  30 ft.  15 ft.  Small  150 ft. (average)  1d6  1d4  —  —  —  —  40 ft.  20 ft.  Medium  150 ft. (average)  1d8  1d6  1d6  —  —  —  60 ft.  30 ft.  Large  200 ft. (poor)  2d6  1d8  1d8  1d8  —  —  80 ft.  40 ft.  Huge  200 ft. (poor)  2d8  2d6  2d6  2d6  2d8  —  100 ft.  50 ft.  Gargantuan  250 ft. (clumsy)  4d6  2d8  2d8  2d8  4d6  2d6  120 ft.  60 ft.  Colossal  250 ft. (clumsy)  4d8  4d6  4d6  4d6  4d8  2d8  140 ft.  70 ft.  Fly Speed: A dragon's fly speed increases as indicated, according to its size. Bite: This is a primary attack that deals the indicated damage plus 11/2 times the dragon's Strength bonus (even though it has more than one attack). A dragon's bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons). Claws: These primary attacks deal the indicated damage plus the dragon's Strength bonus. Wings: The dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the dragon's Strength bonus. Tail Slap: The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 11/2 times the dragon's Strength bonus (this is an exception to the normal secondary attack rules). Crush (Ex): A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals the indicated damage plus 11/2 times the dragon's Strength bonus. Tail Sweep (Ex): This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a halfcircle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 11/2 times the dragon's Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon). Breath Weapon (Su): Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon's choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon's size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 dragon's HD + dragon's Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled. Additional Dragon Rules Dragon Senses (Ex): Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light. Frightful Presence (Ex): A dragon's frightful presence has a range equal to 30 feet × the dragon's age category, but otherwise functions as detailed in the Universal Monster Rules. Spells: A dragon knows and casts arcane spells as a sorcerer of the level indicated in its specific description. Its caster level depends on its age, as shown for each type. SpellLike Abilities: A dragon's caster level for its spelllike abilities is equal to its total Hit Dice. Damage Reduction: Dragons gain damage reduction as they age, as indicated on each dragon's specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Immunities (Ex): Every dragon is immune to sleep and paralysis. In addition, a dragon is immune to one or two additional forms of attack no matter what its age, as given in its description. Spell Resistance (Ex): As dragons grow older, they become more resistant to spells and spelllike abilities, as indicated in the dragon descriptions. A dragon's SR is equal to 11 + its CR.Forest Dragon CE dragon (earth) Base Statistics CR 6; Size Small; Hit Dice 7d12 Speed 40 ft., burrow 20 ft., climb 20 ft. Natural Armor +6; Breath Weapon cone, 2d6 piercing Str 15, Dex 14, Con 14, Int 10, Wis 11, Cha 10 Ecology Environment any forest Organization solitary Treasure triple Special Abilities Change Shape (Su) An adult or older forest dragon can assume any humanoid form three times per day as if using polymorph. Destructive Crush (Su) When an old or older forest dragon makes a crush attack, the impact kicks up debris in a 20footradius burst for 1d6 rounds. The debris obscures the vision of creatures within the debris field and grants concealment to those creatures. The forest dragon can see normally within and through the debris field. Elemental Breath (Su) Once per day, when an ancient or older forest dragon uses its breath weapon, it can summon a greater earth elemental within the cone. The caster level for these effects is the same as the dragon's caster level. Sound Imitation (Ex) A very young or older forest dragon can mimic any voice or sound it has heard by making a successful Bluff check against the listener's Sense Motive check. Stony Death (Su) Any creature reduced to 0 or fewer hit points by a great wyrm forest dragon's breath weapon must also make a Fortitude save (same DC as the forest dragon's breath weapon) or be petrified as the flesh to stone spell. This is a death effect. Woodland Stride (Ex) As the druid ability of the same name.
Age Category  Special Abilities  Caster Level  Wyrmling  Woodland stride, immunity to poison  —  Very young  Sound imitation, tremorsense  —  Young  Pass without trace  1st  Juvenile  Frightful presence, entangle  3rd  Young adult  DR 2/adamantine, spell resistance  5th  Adult  Change shape, blight  7th  Mature adult  DR 5/adamantine  9th  Old  Destructive crush, tree stride  11th  Very old  DR 10/adamantine  13th  Ancient  Elemental breath, animate plants  15th  Wyrm  DR 15/adamantine  17th  Great wyrm  Stony death, earthquake  19th 
Creatures in "Dragon (Imperial, Forest)" CategoryDragon (Imperial, Forest), Ancient Forest DragonAncient Forest Dragon CR 19Source Bestiary 3 pg. 95 XP 204,800 CE Gargantuan dragon (earth) Init +3; Senses dragon senses, tremorsense 60 ft.; Perception +33 Aura frightful presence (300 ft., DC 29)DefenseAC 39, touch 5, flatfooted 39 (–1 Dex, +34 natural, –4 size) hp 387 (25d12+225) Fort +22, Ref +13, Will +21 DR 10/adamantine; Immune paralysis, poison, sleep; SR 30OffenseSpeed 40 ft., burrow 20 ft., climb 30 ft., fly 250 ft. (clumsy) Melee bite +35 (4d6+19/19–20), 2 claws +35 (2d8+13), gore +34 (2d8+19), tail slap +32 (2d8+19) Space 20 ft., Reach 15 ft. (20 ft. with bite and gore) Special Attacks breath weapon (60ft. cone, 20d6 piercing damage, DC 32) crush (DC 32, 2d8+19), destructive crush, tail sweep (2d6+19, DC 35) SpellLike Abilities (CL 25th; concentration +30) At will—animate plants, entangle (DC 16), blight (DC 20), pass without trace, tree stride Spells Known (CL 15th; concentration +20) 7th (4/day)—power word blind, waves of exhaustion (DC 22) 6th (6/day)—acid fog, disintegrate (DC 21), move earth 5th (7/day)—baleful polymorph (DC 20), cloudkill (DC 20), feeblemind (DC 20), passwall 4th (7/day)—bestow curse (DC 19), charm monster (DC 19), solid fog, stone shape 3rd (7/day)—lightning bolt (DC 18), wind wall, slow (DC 18), stinking cloud (DC 18) 2nd (7/day)—fog cloud, glitterdust (DC 17), hideous laughter (DC 17), invisibility, touch of idiocy 1st (8/day)—hypnotism (DC 16), obscuring mist, magic missile, ray of enfeeblement (DC 16), shield 0 (atwill)—dancing lights, daze (DC 15), detect magic, ghost sound, mage hand, mending, read magic, resistance, touch of fatigueStatisticsStr 37, Dex 8, Con 26, Int 20, Wis 21, Cha 20 Base Atk +25; CMB +42; CMD 51 (55 vs. trip) Feats Combat Casting, Deceitful, Improved Critical (bite), Improved Initiative, Improved Natural Armor, Iron Will, Multiattack, Power Attack, Skill Focus (Stealth), Stealthy, Toughness, Weapon Focus (bite), Weapon Focus (claws) Skills Acrobatics +24 (+28 when jumping), Bluff +35, Climb +47, Disguise +7, Escape Artist +28, Fly +0, Intimidate +33, Knowledge (arcana, nature) +31, Perception +33, Spellcraft +33, Stealth +25, Survival +29 Languages Common, Draconic, Elven, Goblin, Sylvan, Terran SQ change shape, sound imitation, woodland strideEcologyEnvironment any forest Organization solitary Treasure triple
Forest dragons, or dilung, are fickle and malevolent dragons that dwell in deep, rugged woodlands. While a forest dragon can fly, it prefers to stalk the earth, flying only to pursue objects of its wrath.
