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Dragon (Gold)

Source Pathfinder RPG Bestiary pg. 108
Golden scales cover the body of this majestic dragon, and a regal crest of horns arches backward above wise and piercing eyes.

True dragons are divided into two broad categories: chromatic and metallic. Chromatic dragons are almost universally evil, seeking only to slake their endless lust for food, treasure, and bloodshed. Metallic dragons are generally good and often protect the lands under their care.

Age Categories

Many of a true dragon's abilities, attacks, and other statistics improve as a dragon grows older. These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on the Dragon Age Categories table.

Age Category Age in Years CR Size Hit Dice Natural Armor Breath Weapon
1 Wyrmling0–5BaseBaseBaseBaseBase
2 Very young6–15Base + 2Base + 1Base + 2Base + 3Base × 2
3 Young16–25Base + 4Base + 2Base + 4Base + 6Base × 3
4 Juvenile26–50Base + 5Base + 2Base + 6Base + 9Base × 4
5 Young adult51–100Base + 7Base + 3Base + 8Base + 12Base × 5
6 Adult101–200Base + 8Base + 3Base + 10Base + 15Base × 6
7 Mature adult201–400Base + 9Base + 3Base + 12Base + 18Base × 7
8 Old401–600Base + 11Base + 4Base + 14Base + 21Base × 8
9 Very old601–800Base + 12Base + 4Base + 16Base + 24Base × 9
10 Ancient801–1,000Base + 13Base + 4Base + 18Base + 27Base × 10
11 Wyrm1,001–1,200Base + 14Base + 4Base + 20Base + 30Base × 11
12 Great wyrm1,201+Base + 16Base + 5Base + 22Base + 33Base × 12

Age Category: This is the age category's name.
Age in Years: This is the dragon's actual age.
CR: This column modifies the dragon's base CR.
Size: This shows how many size categories by which to increase the dragon's base size, depending on its age (from Tiny to Small, Small to Medium, and so on). A true dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, true dragons gain ability score increases according to their age category, as indicated on the Dragon Ability Scores table.
Hit Dice: This shows how many additional Hit Dice a dragon gains over its base Hit Dice as it grows. Increases to Hit Dice grant extra hit points, feats, and skill ranks as well as increase the dragon's base attack bonus and base save bonuses. Dragons have skill ranks equal to 6 + their Intelligence modifier per Hit Die. A dragon's increases to ability scores for gaining Hit Dice are included in the total ability score increases (see the Dragon Ability Scores table).
Natural Armor: This shows by what amount the dragon's base natural armor bonus increases with each age category.
Breath Weapon: Each dragon has a breath weapon (see Combat) that deals a base amount of damage. This multiplier increases the number of dice of damage dealt by the dragon's breath weapon. For example, a mature adult dragon with a base breath weapon that deals 2d6 acid damage would deal 14d6 acid damage (due to the ×7 multiplier).

Age Category Str Dex Con Int Wis Chr
1 WyrmlingBaseBaseBaseBaseBaseBase
2 Very youngBase + 4Base – 2Base + 2Base + 2Base + 2Base + 2
3 YoungBase + 8Base – 2Base + 4Base + 2Base + 2Base + 2
4 JuvenileBase + 10Base – 2Base + 6Base + 4Base + 4Base + 4
5 Young adultBase + 12Base – 4Base + 6Base + 4Base + 4Base + 4
6 AdultBase + 14Base – 4Base + 8Base + 6Base + 6Base + 6
7 Mature adultBase + 16Base – 4Base + 8Base + 6Base + 6Base + 6
8 OldBase + 18Base – 6Base + 10Base + 8Base + 8Base + 8
9 Very oldBase + 20Base – 6Base + 10Base + 8Base + 8Base + 8
10 AncientBase + 22Base – 6Base + 12Base + 10Base + 10Base + 10
11 WyrmBase + 24Base – 8Base + 12Base + 10Base + 10Base + 10
12 Great wyrmBase + 26Base – 8Base + 14Base + 12Base + 12Base + 12

Combat

The Dragon Attacks and Speeds table lists the attacks a dragon can employ and the damage it deals (a dash indicates that a dragon of that size does not possess that natural attack). Other abilities described here are gained by dragons when they reach a specific age category.

Size Fly Speed (maneuverability) 1 Bite 2 Claws 2 Wings 1 Tail Slap 1 Crush 1 Tail Sweep Breath Weapon
Line Cone
Tiny100 ft. (average)1d41d330 ft.15 ft.
Small150 ft. (average)1d61d440 ft.20 ft.
Medium150 ft. (average)1d81d61d460 ft.30 ft.
Large200 ft. (poor)2d61d81d61d880 ft.40 ft.
Huge200 ft. (poor)2d82d61d82d62d8100 ft.50 ft.
Gargantuan250 ft. (clumsy)4d62d82d62d84d62d6120 ft.60 ft.
Colossal250 ft. (clumsy)4d84d62d84d64d82d8140 ft.70 ft.

Fly Speed: A dragon's fly speed increases as indicated, according to its size.
Bite: This is a primary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (even though it has more than one attack). A dragon's bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons).
Claws: These primary attacks deal the indicated damage plus the dragon's Strength bonus.
Wings: The dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the dragon's Strength bonus.
Tail Slap: The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (this is an exception to the normal secondary attack rules).
Crush (Ex): A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals the indicated damage plus 1-1/2 times the dragon's Strength bonus.
Tail Sweep (Ex): This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon).
Breath Weapon (Su): Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon's choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon's size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 dragon's HD + dragon's Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled.

Additional Dragon Rules

Dragon Senses (Ex): Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.
Frightful Presence (Ex): A dragon's frightful presence has a range equal to 30 feet × the dragon's age category, but otherwise functions as detailed in the Universal Monster Rules.
Spells: A dragon knows and casts arcane spells as a sorcerer of the level indicated in its specific description. Its caster level depends on its age, as shown for each type.
Spell-Like Abilities: A dragon's caster level for its spell-like abilities is equal to its total Hit Dice.
Damage Reduction: Dragons gain damage reduction as they age, as indicated on each dragon's specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Immunities (Ex): Every dragon is immune to sleep and paralysis. In addition, a dragon is immune to one or two additional forms of attack no matter what its age, as given in its description.
Spell Resistance (Ex): As dragons grow older, they become more resistant to spells and spell-like abilities, as indicated in the dragon descriptions. A dragon's SR is equal to 11 + its CR.

Gold Dragon

LG dragon (fire)

Base Statistics

CR 7; Size Small; Hit Dice 8d12
Speed 60 ft., swim 60 ft.
Natural Armor +7; Breath Weapon cone, 2d10 fire
Str 17, Dex 14, Con 15, Int 14, Wis 15, Cha 14

Ecology

Environment warm plains
Organization solitary
Treasure triple

Special Abilities

Change Shape (Su) A very young or older gold dragon can assume any animal or humanoid form three times per day as if using polymorph.
Detect Gems (Sp) A young or older gold dragon can detect gems three times per day. This functions as locate object, but can only be used to locate gemstones.
Divine Aid (Sp) Once a week, a great wyrm gold dragon can call upon celestial powers for aid. This functions as a miracle.
Fast Flight (Ex) A young or older gold dragon is treated as one size category larger when determining his fly speed.
Fire Aura (Su) An old or older gold dragon is surrounded by an aura of fire. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient gold dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. The dragon can activate or suppress this aura as a free action.
Luck (Sp) Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature within a given radius of it (10 ft. per age category) receives a +1 luck bonus on all saving throws. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon. This ability is the equivalent of a 2nd-level spell.
Spell-Like Abilities (Sp) A gold dragon gains the following spell-like abilities upon reaching the listed age category. Its caster level for these effects is equal to its Hit Dice, and any save DCs are Charisma-based. A gold dragon can use these abilities at will. Very young—detect evil; Juvenile—bless; Adult—daylight; Old—geas/quest; Ancient—sunburst; Great wyrm—foresight.
Weakening Breath (Su) Instead of a cone of fire, a gold dragon can breathe a cone of weakening gas. Creatures within the cone must succeed on a Fortitude save or take 1 point of Strength damage per age category (Will save half).

Age CategorySpecial AbilitiesCaster Level*
WyrmlingFire subtype, weakening breath
Very youngChange shape, detect evil
YoungFast flight, detect gems1st
JuvenileBless3rd
Young adultDR 5/magic, spell resistance5th
AdultFrightful presence, luck, daylight7th
Mature adultDR 10/magic9th
OldFire aura, geas/quest11th
Very oldDR 15/magic13th
AncientSunburst15th
WyrmDR 20/magic17th
Great wyrmDivine aid, foresight19th
* A gold dragon can cast cleric spells as arcane spells.

Creatures in "Dragon (Gold)" Category

NameCR
Adult Gold Dragon15
Ancient Gold Dragon20
Young Gold Dragon11

Dragon (Gold), Adult Gold Dragon

Adult Gold Dragon CR 15

Source Pathfinder RPG Bestiary pg. 108
XP 51,200
LG Huge dragon (fire)
Init +0; Senses dragon senses; Perception +30
Aura frightful presence (180 ft., DC 24)

Defense

AC 30, touch 8, flat-footed 30 (+22 natural, –2 size)
hp 225 (18d12+108)
Fort +17, Ref +11, Will +18
DR 5/magic; Immune fire, paralysis, sleep; SR 26
Weaknesses vulnerability to cold

Offense

Speed 60 ft., fly 250 ft. (poor), swim 60 ft.
Melee bite +26 (2d8+15/19–20), 2 claws +26 (2d6+10/19–20), 2 wings +24 (1d8+5), tail +24 (2d6+15)
Space 15 ft., Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (50-ft. cone, DC 25, 12d10 fire), crush, weakening breath
Spell-Like Abilities (CL 18th)
At will—bless, daylight, detect evil
Spells Known (CL 7th)
3rd (5/day)—dispel magic, prayer
2nd (7/day)—aid, cure moderate wounds (DC 17), resist energy
1st (7/day)—alarm, divine favor, mage armor, shield, shield of faith
0 (at will)—detect magic, light, mending, stabilize, 3 more

Statistics

Str 31, Dex 10, Con 23, Int 20, Wis 21, Cha 20
Base Atk +18; CMB +30; CMD 40 (44 vs. trip)
Feats Alertness, Critical Focus, Extend Spell, Improved Critical (bite, claw), Iron Will, Multiattack, Power Attack, Vital Strike
Skills Diplomacy +26, Fly +13, Heal +26, Knowledge (arcana, local, nobility, religion) +26, Perception +30, Sense Motive +30, Spellcraft +26, Swim +39
Languages Celestial, Common, Draconic, 3 more
SQ change shape, detect gems, fast flight, luck

Ecology

Environment warm plains

Gold dragons are the epitome of virtue. Other metallic dragons revere their gold cousins as the agents of divine forces and the paragons of dragonkind, and often seek them for advice or aid.