Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | Other

Construct Modifications | Demonic Implants | Devil Talismans | Elemental Augmentations | Fleshcrafting | Genie Seals | Infused Poisons | Juju Fetishes | Legacy (Scaling) Items | Magical Plants | Magical Sets | Magical Tattoos | Necrografts | Necrotoxins | Relics | Shadow Piercings | Thassilonian Runes

Waterwalk Reeds

Source Ultimate Wilderness pg. 250
Aura faint transmutation CL 5th
Slot none; Price 30,000 gp; Weight 50 lbs.


These thin reeds are topped with fluffy, edible seedpods that grant a creature a puffy appearance and the ability to walk on water. This effect lasts for 1 hour. The reeds occupy a 20-squarefoot area, maturing seemingly at random.

Waterwalk reeds produce one pod every day during its two 13-week growing seasons in the summer and fall; there are usually 12 pods available at a time. The pods remain potent for 2 weeks.


Requirements Cultivate Magic Plant, water walk, cultivator must have 1 rank in Knowledge (nature); Cost 15,000 gp