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Virtuous Creed

Source Champions of Purity pg. 16
You accept a creed to guide your destiny toward good.

Prerequisites: You must be good.

Benefit: Select one of the following virtues. You must adhere to that virtue’s creed in order to benefit from its bonus. If you break any part of the creed, you are unable to gain the benefits from that virtue for 24 hours. Significant violations require atonement for you to be able to benefit from this feat again.

Special: You can gain this feat multiple times. Each time you take this feat, you must choose a new virtue.

Humility

Creed: You must always show respect to others. You must put your own desires aside in favor of the needs of the masses. You must be conservative in dress and in actions, and wary not to display pride or gloat about your wealth or achievements.

Benefit: You add your Wisdom modifier on Diplomacy checks in addition to your Charisma modifier.

Courage

Creed: You can never willingly flee combat when others’ lives are at risk. You must never show cowardice in sight of your enemies.

Benefit: When shaken, you gain a +3 bonus on Will saves against any effects that would worsen your condition to frightened or panicked.

Freedom

Creed: You must always seek to ensure that beings have the right to live their lives as their own. You must put an end to slavery when you see it, and break whatever chains hold others down, be they metaphysical or real.

Benefit: Once per day, you can reroll a Will save against a charm or compulsion effect and gain a +2 bonus on that reroll. You must decide to use this ability before the results are revealed. You must take the second roll, even if it is worse.

Purity

Creed: You must refrain from contact with unclean things and keep your thoughts unpolluted. You must not touch evil-aligned weapons or creatures. You must practice clean eating, ingesting only properly prepared foods that strengthen the body and mind.

Benefit: You gain a +2 bonus on all Fortitude saving throws against disease or poison. In addition, the onset time for any disease or poison is doubled.

Protection

Creed: You must always stand up for those weaker than yourself. You must defend your community against those that prey upon it.

Benefit: When you use the aid another action to improve an ally’s AC against attacks, the bonus increases to +4 instead of +2.

Mercy

Creed: You must always accept an enemy’s surrender. When your enemies are defeated in battle, you must attempt to stabilize them to the best of your ability. You must never bring undue suffering to those who are innocent.

Benefit: When using a weapon that deals lethal damage to instead deal nonlethal damage, you take no penalty on your attack roll.