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Shatter Stash

Source Ultimate Magic pg. 115
Type Complex; Cost See below
Requirements Craft Construct, shatter, and variable (see below)
CR Increase None

Description

For this subcategory of complex modification, parts of the golem are made with hollowed sections carved from deliberately weaker materials, designed to shatter when struck by attackers. A confirmed critical deals critical damage to the construct and shatters the hollowed section, releasing whatever substance the creator placed inside. Once the shatter stash is damaged, this modification is destroyed (it cannot be repaired). A construct can only have one shatter stash at a time. After the modification is destroyed, the construct can be modified with shatter stash again at the normal cost.

The following are some of the more common shatter stashes, though others exist.

Corrosive Jet Stash

A 15-foot burst of corrosive liquid sprays out of the modified construct’s stash. Creatures within the burst must succeed on a DC 15 Fortitude saving throw or take 2d6 points of acid damage and be nauseated for 1d4 rounds. On a successful save, the afflicted creature takes no damage but is sickened for 1 round.

Modification

Requirements fireball; Cost 1,200 gp

Firebomb Stash

A 15-foot burst of fire explodes out of the modified construct’s stash. Creatures within the burst must succeed on a DC 12 Reflex saving throw or take 2d6 points of fire damage. A successful save halves the damage.

Modification

Requirements fireball; Cost 1,200 gp

Frost Mist Stash

A 15-foot burst of frosty mist erupts out of the modified construct’s stash. Any creatures within the burst must succeed on a DC 14 Fortitude saving throw or else take 1d6 points of damage and become entangled for 1 round. A successful save halves the damage and the target does not become entangled.

Modification

Requirements cone of cold; Cost 1,000 gp

Lightning Lash Stash

A 30-foot burst of electricity cracks out of the modified construct’s stash. Those within the burst must succeed on a DC 15 Reflex saving throw or take 3d8 points of electrical damage. A successful save halves the damage.

Modification

Requirements lightning bolt; Cost 1,200 gp

Willsap Gas Stash


A 15-foot burst of toxic gas hisses out of this stash. Living creatures within this burst must succeed on a DC 13 Will saving throw or become confused for 1 round. This is a poison effect.

Modification

Requirements stinking cloud; Cost 2,000 gp