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Stench (Ex)

Source Bestiary 6 pg. 299, Pathfinder RPG Bestiary pg. 304, Bestiary 2 pg. 302, Bestiary 3 pg. 300, Bestiary 4 pg. 300, Bestiary 5 pg. 300
A creature with the stench special ability secretes an oily chemical that other creatures find offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed at a Fortitude save or be sickened (DC = 10 + 1/2 the racial HD of the creature with stench + that creature’s Constitution modifier; the exact DC is given in the creature’s descriptive text) . The duration of the sickened condition is given in the creature’s descriptive text. Creatures that successfully save cannot be affected by the same creature’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

Format: stench (DC 15, 10 rounds)
Location: Aura.