Archives of Nethys

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Types | Subtypes | Universal Monster Rules


Curse (Su)

Source Bestiary 6 pg. 291, Pathfinder RPG Bestiary pg. 299, Bestiary 2 pg. 295, Bestiary 3 pg. 293, Bestiary 5 pg. 291
The creature can inflict a curse upon its enemies. The effects, including its save, frequency, and cure, are included in the creature’s description. If a curse allows a saving throw, it is usually a Will save (DC = 10 + 1/2 the cursing creature’s racial HD + that creature’s Charisma modifier; the exact DC is given in the creature’s descriptive text). Curses can be removed through remove curse and similar effects.

Format: Curse Name (Su) Slam—contact; save Will DC 14, frequency 1/day, effect 1d4 Str drain
Location: Special Attacks and individual attacks.