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Drawbacks


Well-Provisioned Adventurer

Source Plane-Hopper's Handbook pg. 10, Adventurer's Armory 2 pg. 4
Category Equipment
You always knew that one day you would leave your humble beginnings behind and become an adventurer, so you scrimped and saved, buying the necessary equipment one piece at a time until you had everything you needed. Select one of the equipment packages below. If you select this trait during character creation, you do not receive any starting gold.

Arcane Adept Package

Source Adventurer's Armory 2 pg. 4
The arcane adept has collected useful magical gear to ensure her success on her adventures, and she prides herself on having just the right tool for the job. This equipment package is appropriate for an arcanist, sorcerer, witch, or wizard. Some bards and summoners might also find it attractive. This equipment package can also work for a magus if the 1st-level scrolls and wand are replaced with a masterwork melee weapon.
Weapons: Light crossbow with 10 bolts, quarterstaff.
Combat Gear: Acid (2), scrolls of comprehend languages (2), scroll of detect secret doors, scroll of glitterdust, scrolls of identify (2), scroll of mount, scroll of rope trick, thunderstone, wand of mage armor (16 charges).
Other Gear: Backpack, bedroll, belt pouch, candles (5), chalk (5 pieces), flint and steel, ink, inkpen, ioun torch, journal, magnifying glass, mess kit, scroll box, silk rope (50 ft.), spell component pouch, trail rations (5 days), waterskin, 3 gp.
Total Weight: 45 lbs. (28-3/4 lbs. for a Small character).

Blessed Warden Package

Source Plane-Hopper's Handbook pg. 10
A blessed warden is prepared to protect herself against the horrors of evil-aligned planes. This equipment package is suitable for clerics, druids, inquisitors, oracles, and paladins. The specific gear is appropriate for those visiting the chaotic evil Abyss but can be adjusted to suit other evilaligned planes, such as swapping the scrolls of protection from chaos for scrolls of protection from law for a package designed for travel to Hell.
Armor: Masterwork chain shirt.
Weapons: Cold iron shortspear, light crossbow with 20 crossbow bolts.
Combat Gear: Holy water (3), scrolls of cure light wounds (2), scrolls of protection from chaos (2), scrolls of protection from evil (2), scroll of remove curse.
Other Gear: Backpack, bedroll, candles (5), chalk (5 pieces), crowbar, ioun torch, mess kit, shovel, silk rope (50 ft.), spell component pouch, trail rations (5 days), waterskin, wooden holy symbol, 13 gp.
Total Weight: 74 lbs. (44-1/2 lbs. for a Small character).

Corporeal Warrior Package

Source Plane-Hopper's Handbook pg. 10
Normal equipment is ill suited to fighting intangible foes, and a warrior bound for the Ethereal Plane must be prepared for incorporeal threats lurking in the ever-present mists. This equipment package is suitable for fighters and paladins. If the PC can cast spells, add a spell component pouch.
Armor: Masterwork breastplate.
Weapons: Heavy crossbow with 10 bolts, heavy mace, masterwork longsword.
Combat Gear: Alchemist’s fire, potion of mage armor, potion of shield, oil of magic weapon.
Other Gear: Backpack, bedroll, candles (5), chalk (5 pieces), crowbar, ioun torch, mess kit, shovel, silk rope (50 ft.), trail rations (5 days), waterskin, 10 gp.
Total Weight: 87 lbs. (48-1/2 lbs. for a Small character).

Daring Bravo Package

Source Adventurer's Armory 2 pg. 4
The daring bravo is equally adept in social situations and combat, with the right equipment to move fluidly from one to the other. Such adventurers are known as much for their flair and panache as their martial prowess, and the daring bravo’s equipment is often ornately ornamented or personalized. This equipment package is good for a bard, fighter, rogue, swashbuckler, or vigilante. Certain cavaliers, investigators, skalds, or even paladins may also find it appealing. If the PC can cast spells, add a spell component pouch.
Armor: Masterwork chain shirt.
Weapons: Light crossbow with 10 bolts, masterwork rapier, sap, alchemical silver dagger.
Combat Gear: Acid (2), alchemist’s kindness, potions of cure light wounds (2), sunrods (3).
Other Gear: Backpack, bedroll, belt pouch, bottle of fine wine, chalk (5 pieces), courtier’s outfit with 50 gp in jewelry, flask, flint and steel, grooming kit, masterwork musical instrument, mess kit, mirror, perfume or cologne, sack, signet ring, silk rope (50 ft.), trail rations (5 days), waterskin, whetstone, 5 gp.
Total Weight: 76-1/2 lbs. (40-1/2 lbs. for a Small character).

Holy Warrior Package

Source Adventurer's Armory 2 pg. 4
The holy warrior is prepared to use her might and zeal to take the fight to the enemy, but she understands the importance of having the right equipment to overcome the resistances of her monstrous foes. This equipment package is well-suited to a cleric, inquisitor, paladin, warpriest, or even a fighter with a religious background. It’s especially suited to characters who focus on supporting their party members and making them more effective in a fight. Even more than with other equipment packages, the GM should consider substituting the masterwork longsword in this package with a masterwork melee weapon appropriate to the PC’s faith. If the PC can cast spells, add a spell component pouch.
Armor: Heavy steel shield, masterwork breastplate.
Weapons: Cold iron morningstar, heavy crossbow with 10 bolts, masterwork longsword.
Combat Gear: Alchemist’s fire (3), holy water (4), oil of bless weapon, potions of cure light wounds (2), potion of protection from evil, sunrods (3).
Other Gear: Backpack, bedroll, belt pouch, candles (5), chalk (5 pieces), crowbar, flint and steel, holy symbol (silver), mess kit, sack, silk rope (50 ft.), trail rations (5 days), waterskin, 7 gp.
Total Weight: 102 lbs. (57-1/4 lbs. for a Small character).

Lore Seeker Package

Source Adventurer's Armory 2 pg. 5
The lore seeker has the equipment necessary to delve into ancient ruins searching for lost knowledge. As this equipment package contains little by way of armor or weapons, it is most appropriate for alchemists, bards, monks, sorcerers, and wizards. If the PC can cast spells, add a spell component pouch and a holy symbol (if required).
Weapons: Light crossbow with 10 bolts, quarterstaff, silver dagger.
Combat Gear: Alchemist’s fire (3), antitoxin, oil of erase, potions of cure light wounds (2), potion of protection from evil, tanglefoot bag, thunderstone.
Other Gear: Backpack, bedroll, belt pouch, candles (5), chalk (5 pieces), compass, crowbar, everburning torch, flint and steel, grappling hook, ink, inkpens (2), journals (2), magnifying glass, mapmaker’s kit, mess kit, sack, signal whistle, silk rope (50 ft.), trail rations (5 days), traveler’s any-tool, waterskin, 8 gp.
Total Weight: 44 lbs. (27-3/4 lbs. for a Small character).

Mystic Guide Package

Source Adventurer's Armory 2 pg. 5
This equipment package is designed to provide the most aid to divine casters, such as clerics, druids, oracles, and inquisitors, who prefer to help their companions from behind the front lines of a fight.
Armor: Leather armor, light wooden shield.
Weapons: Shortspear, sling with 10 bullets.
Combat Gear: Antitoxin, bead of blessing (as a lesser strand of prayer beads without the bead of healing), holy water (2), scrolls of cure light wounds (2), scroll of endure elements.
Other Gear: Backpack, bedroll, belt pouch, candles (5), chalk (5 pieces), flint and steel, healer’s kit, holy symbol (silver), ioun torch, mess kit, mirror, sack, shovel, silk rope (50 ft.), smelling salts, soap, spell component pouch, trail rations (5 days), waterskin, 4 sp.
Total Weight: 67 lbs. (39-1/4 lbs. for a Small character).

Planar Traveler Package

Source Plane-Hopper's Handbook pg. 10
This package equipment prepares planar travelers for the challenges of a variety of planar destinations. This package works particularly well for lightly armored combatants, such as bards and rogues. If the PC purchasing it can cast spells, add a spell component pouch as well.
Armor: Masterwork studded leather, light wooden shield.
Weapons: Composite longbow with 20 arrows, masterwork morningstar.
Combat Gear: Alchemist’s fire (3), potion of air bubble, potions of cure light wounds (2), potions of endure elements (2).
Other Gear: Backpack, bedroll, candles (5), chalk (5 pieces), crowbar, ioun torch, mess kit, shovel, silk rope (50 ft.), trail rations (5 days), waterskin, 11 gp.
Total Weight: 75 lbs. (42-1/2 lbs. for a Small character).

Questing Knight Package

Source Adventurer's Armory 2 pg. 5
If not descended from nobility, the questing knight certainly looks like he fits the part. This equipment package is useful for cavaliers, fighters, and paladins. If the PC can cast spells, add a spell component pouch and a holy symbol (if required). If the PC gains a mount from a class feature, remove the horse from the list below and replace the lance with a masterwork lance.
Armor: Half-plate, heavy wooden shield.
Weapons: Javelins (4), lance, longsword.
Combat Gear: Sunrods (2).
Other Gear: Backpack, banner, bedroll, belt pouch, flask, flint and steel, mess kit, pole (10 ft.), sack, shovel, signet ring, silk rope (50 ft.), trail rations (5 days), waterskin, whetstone, 8 gp.
Mount: Heavy horse (combat trained) with bit and bridle, military saddle, and saddlebags.
Total Weight: 127-1/2 lbs. (73-3/4 lbs. for a Small character).

Shadowy Stalker Package

Source Adventurer's Armory 2 pg. 5
Skulking through a city or a dungeon, the shadowy stalker is equipped to strike quickly and fade away. This equipment package is appropriate for stealthy characters such as rangers, rogues, and slayers, and for some bards and investigators. If the PC can cast spells, add a spell component pouch.
Armor: Masterwork leather armor.
Weapons: Daggers (3), masterwork sickle, sap.
Combat Gear: Alchemist’s fire (3), smokesticks (2), sunrods (2).
Other Gear: Bedroll, belt pouch, caltrops, candles (5), chalk (5 pieces), disguise kit, flint and steel, glass cutter, masterwork backpack, masterwork thieves’ tools, mess kit, sack, silk rope (50 ft.), sleeves of many garments, trail rations (5 days), waterskin, 1 gp.
Total Weight: 63 lbs. (33-1/4 lbs. for a Small character).

Wilderness Wanderer Package

Source Adventurer's Armory 2 pg. 5
This equipment package is appropriate for any lightly-armored combatant in the wild, such as a barbarian, hunter, or ranger. If the PC can cast spells, add a spell component pouch and holly and mistletoe. The GM might consider altering which weapon is masterwork, based on the PC’s specialization. For example, an archery-focused ranger might prefer a masterwork composite longbow over a masterwork greataxe.
Armor: Light wooden quickdraw shield, masterwork studded leather armor.
Weapons: Cold iron flail, composite longbow with 20 arrows, masterwork greataxe, short sword.
Combat Gear: Alchemist’s fire (2), antitoxin, potion of keen senses, sunrods (3).
Other Gear: Backpack, bedroll, belt pouch, chalk (5 pieces), climber’s kit, cold-weather outfit, fishhook, flint and steel, mess kit, pole (10 ft.), shovel, signal whistle, silk rope (50 ft.), trail rations (5 days), waterskin, 2 sp.
Total Weight: 108-1/2 lbs. (63-1/4 lbs. for a Small character).