Shadow ConjurationSource PRPG Core Rulebook pg. 340 School illusion (shadow) [shadow]; Level arcanist 4, bard 4, mesmerist 4, redmantisassassin 4, skald 4, sorcerer 4, spiritualist 4, wizard 4CastingCasting Time 1 standard action Components V, SEffectRange see text Effect see text Duration see text Saving Throw Will disbelief (if interacted with); varies; see text; Spell Resistance yes; see textDescriptionYou use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shadow conjuration can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower.
Shadow conjurations are only one-fifth (20%) as strong as the real things, though creatures who believe the shadow conjurations to be real are affected by them at full strength. Any creature that interacts with the spell can make a Will save to recognize its true nature.
Spells that deal damage have normal effects unless the affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth (20%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save DC is set according to shadow conjuration's level (4th) rather than the spell's normal level. In addition, any effect created by shadow conjuration allows spell resistance, even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them. Against disbelievers, they are 20% likely to work.
A shadow creature has one-fifth the hit points of a normal creature of its kind (regardless of whether it's recognized as shadowy). It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature's damage is one-fifth (20%) normal, and all special abilities that do not deal lethal damage are only 20% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature's AC bonuses are just one-fifth as large.
A creature that succeeds on its save sees the shadow conjurations as transparent images superimposed on vague, shadowy forms. Objects automatically succeed on their Will saves against this spell. Shadow Conjuration, GreaterSource PRPG Core Rulebook pg. 340 School illusion (shadow) [shadow]; Level arcanist 7, sorcerer 7, wizard 7CastingCasting Time 1 standard action Components V, SEffectRange see text Effect see text Duration see text Saving Throw Will disbelief (if interacted with); varies; see text; Spell Resistance yes; see textDescriptionThis spell functions like shadow conjuration, except that it duplicates any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 6th level or lower. The illusory conjurations created deal three-fifths (60%) damage to nonbelievers, and nondamaging effects are 60% likely to work against nonbelievers.
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