All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals


Locate Gate

Source Horror Adventures pg. 121
School divination; Level arcanist 5, bard 5, cleric 5, occultist 5, oracle 5, psychic 5, skald 5, sorcerer 5, summoner 5, summoner (unchained) 5, warpriest 5, wizard 5

Casting

Casting Time 1 standard action
Components V, S, F/DF (a small lodestone sphere)

Effect

Range long (400 ft. + 40 ft./level)
Area circle centered on you with a radius of 400 ft. + 40 ft./level
Duration 1 minute/level
Saving Throw none; Spell Resistance no

Description

You sense the direction of the nearest teleportation circle (permanent or with a remaining duration), gate spell, or other effect which magically connects two different locations (for example, an active magic item, a creature’s special ability, or unique adventure location). Locate gate detects only spells or effects with a permanent or ongoing duration, not instantaneous effects like dimension door or teleport.

Locate gate can be blocked by spells like nondetection, if the effect originates from a specific object or creature. However, spell effects can’t likewise be warded. For example, ring gates are a specific object, but a permanent teleportation circle is not (the surface in which it’s inscribed doesn’t count). Locate gate isn’t blocked by lead, water, or other physical environmental conditions, but it is blocked by any intervening area that is dimensionally warded (such as by dimensional lock or forbiddance).