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Defending Bone

Source Inner Sea Gods pg. 232, Gods and Magic pg. 31
School necromancy; Level arcanist 2, cleric 2, inquisitor 2, magus 2, oracle 2, sorcerer 2, warpriest 2, witch 2, wizard 2 (Pharasma)

Casting

Casting Time 1 standard action
Components V, S, F (a Medium creature’s skull or femur), DF

Effect

Range personal
Target you
Duration 1 hour/level or until discharged

Description

You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks. This gives you damage reduction 5/bludgeoning. Once the bone has prevented a total of 5 points of damage per caster level (maximum 50 points), it is destroyed and the spell is discharged. This spell has no effect if you have damage reduction from another source.