Curse Terrain, LesserSource Horror Adventures pg. 114 School necromancy [curse, evil]; Level arcanist 2, cleric 2, druid 2, hunter 2, oracle 2, shaman 2, sorcerer 2, warpriest 2, witch 2, wizard 2CastingCasting Time 10 minutes Components V, S, M (the heart of a creature that dwelled in the area and powdered onxy worth 350 gp)EffectRange touch 300-ft. radius emanating from the touched point Duration 1 day (D) Saving Throw none; Spell Resistance noDescriptionBy touching the ground, you curse the land with three unnatural hazards, as the minor perilous demesne curse (see page 145). Though this makes the hazards appear frequently, their manifestations are still unpredictable—you can’t control when the hazards begin or end, nor where they appear within the cursed terrain.
Curse terrain spells can be made permanent with a permanency spell. The minimum caster level and gp cost are shown on the table. The spell is still dismissable if made permanent.
Spell | Minimum Caster Level | GP Cost | Lesser Curse Terrain | 9th | 2,500 gp | Curse Terrain | 11th | 7,500 gp | Greater Curse Terrain | 15th | 17,500 gp | Supreme Curse Terrain | 19th | 27,500 gp |
Perillous Demesne, MinorType regional curse; Area 300-foot-radius emanation; Save Will DC 13 to remove
Effect Up to three hazards (see the Environments section onpage 152), each of CR 3 or less, imperil creatures in the area, though never with more than one hazard at a time.If a creature places this curse, it can choose the hazards.The hazards must be appropriate to the type of terrain (atthe GM’s discretion). Any of the hazards that are rendered safe reset themselves and become dangerous again at each midnight.Curse TerrainSource Horror Adventures pg. 114 School necromancy [curse, evil]; Level arcanist 4, cleric 4, druid 4, hunter 4, oracle 4, shaman 4, sorcerer 4, warpriest 4, witch 4, wizard 4CastingCasting Time 10 minutes Components V, S, M (the heart of a creature that dwelled in the area and powdered onyx worth 700 gp)EffectRange touch Area 1-mile radius emanting from the touched point Duration 1 day (D)DescriptionBy touching the ground, you curse the land with four unnatural hazards. This functions as lesser curse terrain, but with the effects of the major perilous demesne curse (see page 145).Perilous Demesne, MajorType regional curse; Area 1-mile-radius emanation; Save Will DC 16 to remove
Effect As per minor perilous demesne (see below), except this can involve up to four hazards, each of CR 6 or less, imperil creatures in the area. If any hazards are encountered together, the encounter’s effective CR from hazards must be no more than 7 (for instance, two CR 5 hazards could be encountered together).Curse Terrain, GreaterSource Horror Adventures pg. 114 School necromancy [curse, evil]; Level arcanist 6, cleric 6, druid 6, hunter 6, oracle 6, shaman 6, sorcerer 6, warpriest 6, witch 6, wizard 6CastingCasting Time 10 minutes Components V, S, M (the heart of the creature that dwelled in the area and powdered onyx worth 1,500 gp)EffectRange touch Area 5-mile radius emanating from the touched point Duration 1 day (D)DescriptionBy touching the ground, you curse the land with six unnatural hazards. This functions as lesser curse terrain, but with the effects of the greater perilous demesne curse (see page 145).Perilous Demesne, GreaterType regional curse; Area 6-mile-radius emanation; Save Will DC 19 to remove
Effect As per major perilous demesne (see below), except up to six hazards, each of CR 10 or less, imperil creatures in the area. The hazards are arranged so that if any are encountered together, the encounter’s effective CR from hazards must be no more than 11 (for instance, two CR 9 hazards could be encountered together).
Cure Remove curse removes a greater perilous demesne only if followed by a casting of hallow at the effect’s center.Curse Terrain, SupremeSource Horror Adventures pg. 115 School necromancy [curse, evil]; Level arcanist 8, cleric 8, druid 8, oracle 8, shaman 8, sorcerer 8, witch 8, wizard 8CastingCasting Time 10 minutes Components V, S, M (the heart of a creature that dwelled in the area and powdered onyx worth 4,000 gp)EffectRange touch Area 5-mile radius emanating from the touched point Duration 1 day (D)DescriptionBy touching the ground, you curse the land with seven unnatural hazards. This functions as lesser curse terrain, but with the effects of the grand perilous demesne curse (see page 144).Perilous Demesne, GrandType regional curse; Area 18-mile-radius emanation; Save Will DC 22 to remove
Effect As per major perilous demesne (see page 145), except up to seven hazards, each of CR 14 or less, imperil creatures in the area. The hazards are arranged so that if any are encountered together, the encounter’s effective CR from hazards must be no more than 15 (for instance, two CR 13 hazards could be encountered together).
Cure Remove curse removes a grand perilous demesne only if followed by a casting of hallow at the effect’s center, and then casting disintegrate on each of the hazards before the next nightfall or midnight.
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