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Occult Rituals


Contact Entity I

Source Horror Adventures pg. 112
School evocation; Level arcanist 2, cleric 2, medium 1, occultist 2, oracle 2, psychic 2, shaman 2, sorcerer 2, summoner 2, summoner (unchained) 2, warpriest 2, witch 2, wizard 2

Casting

Casting Time 1 minute
Components V, S, M (see text)

Effect

Range 100 miles
Target up to 20 entities of 6 HD or fewer; see text
Duration instantaneous
Saving Throw none; Spell Resistance no

Description

You send out a magical message to any eldritch entities of a particular kind within a 100-mile radius, which can be delivered to up to 20 such creatures, starting with the nearest creatures until the limit has been met. This spell can’t contact creatures with more than 6 Hit Dice. You can’t send a specific message, but this spell (and all similar contact entity spells) can be characterized as an open invitation to make contact and establish communication. If there is an appropriate entity within range, the spell succeeds automatically. You don’t know whether the message was received, nor any specific details about what creatures received it or how many. Creatures that receive the message know the location and distance from where the spell was cast. Because this spell doesn’t call or summon the target, the target must have its own way to reach the place where the spell was cast.

How creatures respond to a contact spell is circumstantial and it is possible the creatures will simply ignore the spell. Creatures that come and investigate do so in their own time. They usually arrive cautiously, aware of the potential for ambush. Targets of the spell might inform their organization or community if they have one. There are no restrictions on how the creatures react to being contacted, and they might respond with hostility, parley, entertain an alliance, or subjugate the caster and their related community. Using this spell counts as mentally contacting the creature for the purpose of any of its special abilities (such as the star-spawn’s overwhelming mind). For the purpose of spells like scrying, the creature has firsthand knowledge of you and a connection similar to if it possessed a likeness of you.

Each type of creature requires a different material component that must be included when casting the spell, as shown on Table 4–1: Contact Entity on page 112. Some of these components are expensive or might require quests to acquire. Contacting certain types of creatures makes the spell chaotic, evil, or both, as indicated on the table.
Contact Entity IMaterial Component
Cerebric fungusB3Scholarly tome
Deep oneB5Engraved stone tablet
GriothB5An eye struck blind during an eclipse [evil]
NightgauntB4Sculpture of an animal with the face filed smooth [chaotic]
RatlingB4Spell scroll of 1st level or higher [chaotic, evil]
VoonithB3Bundle of cattail plants [chaotic]
Contact Entity IIMaterial Component
Colour out of spaceB4Shard of a meteorite
Denizen of LengB2Painting of a memory from a dream worth 1,000 gp
Elder thingB4Magic item or piece of technology worth 2,000 gp
Hound of TindalosB2Exotic, trance-inducing elixir worth 500 gp
Leng ghoulB5Skull of a dead scholar
Mi-goB4Fresh brains of an intelligent creature [evil]
Neh-thalgguB2Vial of cerebrospinal fluid from a creature that still lives [chaotic, evil]
Rhu-chalikB5Brain of a creature that had 16 Int or higher [evil]
ShantakB2A shard of rock harvested from another world [chaotic]
YangetheB5Scroll of an emotionUM spell of 4th level or higher
Contact Entity IIIMaterial Component
AatheriexaB5A swatch of flesh recently damaged by magic [evil]
Deep one elderB5Engraved stone tablet
Flying polypB4Eerie music played upon a wind instrument carved from the bone of a living creature [chaotic, evil]
GugB2Fresh flesh of a creature of 5 HD or more [chaotic, evil]
Leng spiderB2Head of a denizen of Leng [evil]
Moon-beastB3Intelligent humanoid sacrificed while dreaming [chaotic, evil]
Spawn of Yog-SothothB4All blood drained from a sacrificed intelligent humanoid [chaotic, evil]
WendigoB2Must devour the flesh of sentient creatures with 8 HD total [chaotic, evil]
YithianB3Quartz geode
Contact Entity IVMaterial Component
BholeB4Jar of slime created by a bhole’s breath weapon
BodythiefB4Chunks of brain from a lobotomy subject [evil]
NeothelidRuby worth 3,000 gp [chaotic, evil]
ShoggothArt object worth 3,000 gp recovered from the bottom of a sea [chaotic]
Star-spawn of CthulhuB4Sacrificed humanoid of 10 HD or more [chaotic, evil]

Contact Entity II

Source Horror Adventures pg. 113
School evocation; Level arcanist 3, cleric 3, medium 2, occultist 3, oracle 3, psychic 3, shaman 3, sorcerer 3, summoner 3, summoner (unchained) 3, warpriest 3, witch 3, wizard 3

Casting

Casting Time 1 minute
Components V, S, M (see text)

Effect

Range 200 miles
Target up to 20 entities of 12 HD or fewer
Duration instantaneous

Description

This spell functions like contact entity I, except that you can contact creatures from the contact entity II list, and as noted above.

Contact Entity III

Source Horror Adventures pg. 113
School evocation ; Level arcanist 5, cleric 5, medium 3, occultist 4, oracle 5, psychic 5, shaman 5, sorcerer 5, summoner 4, summoner (unchained) 4, warpriest 5, witch 5, wizard 5

Casting

Casting Time 1 minute
Components V, S, M (see text)

Effect

Range 200 miles
Target up to 20 entities of 18 HD or fewer
Duration instantaneous

Description

This spell functions like contact entity II, except that you can contact creatures from the contact entity III list, and as noted above. Additionally, if a contacted creature has telepathy, it can send a telepathic message to you of up to 10 words.

Contact Entity IV

Source Horror Adventures pg. 114
School evocation; Level arcanist 7, cleric 7, medium 4, occultist 6, oracle 7, psychic 7, shaman 7, sorcerer 7, summoner 6, summoner (unchained) 6, witch 7, wizard 7

Casting

Casting Time 1 minute
Components V, S, M (see text)

Effect

Range 500 miles
Target up to 20 entities of 24 HD or fewer
Duration instantaneous

Description

This spell functions like contact entity III, except that you can contact creatures from the contact entity IV list, and as noted above.